New Zelda concept has shot at LEGO set
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Remember that Zelda LEGO set idea that was never approved? Its denial was a bit of a sting, but the legendary video game franchise now has a second chance of getting the brick treatment.
“Ragaru” has come up with his own Zelda LEGO concept that seems to avoid the pitfalls in preventing the first idea’s approval. A total of 10,000 fans have pledged their support for the project, and it’s currently in the hands of the LEGO CUUSOO team.
Have a look at some concept art of the LEGO set in the gallery above. Here’s hoping it heads past the approval process!
Square Enix picks up Legacy of Kain-related domain
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
CSC Corporate Domains is a domain registrar. Square Enix uses the company in acquiring new domain names. Interestingly, CSC registered a new Legacy of Kain-related site for the publisher on Thursday.
Square Enix now has WarForNosgoth.com in its possession. For those who are unaware, Land of Nosgoth is the main area where the Legacy of Kain series is set.
The Legacy of Kain series has been dormant for nearly a decade. Might we be seeing a revival in the future?
Strike Suit Zero considered only briefly for Wii U
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U eShop | 0 comments
It’s impossible to deny that the Wii U has received a healthy dose of indie support thus far. The future looks bright with more developers pledging support for the system.
One title that won’t be coming to the eShop is Strike Suit Zero. While the team considered a Wii U version, there were only discussions for a brief time.
Born Ready Games community manager Ben Smith told Writer Trigger:
“There were brief discussions about how a Wii U version might work, but they never got further than the ideas station.”
PreCure All Stars Dancing footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Dev says companies talked about canned Wii U games rather than new ones at DICE, more
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Developers and publishers from around the world gathered at the D.I.C.E. Summit earlier this week. For Wii U, the main piece of news stemming from the event concerns the delay of Rayman Legends. But that’s not all – there’s another concerning Wii U update to discuss.
Sidhe co-founder Mario Wynands writes that other devs and publishers were discussing “the Wii U projects that have just been cancelled” rather than “the new Wii U projects they have started”:
At DICE, nobody has been talking about the new Wii U projects they have started, only the Wii U projects that have just been cancelled.
Platform is in serious trouble.
Assassin’s Creed III Tyranny of King Washington DLC screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Injustice: Gods Among Us video with lots of footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Aliens: Colonial Marines opening cinematic
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Darksiders lead designer pretty much confirms series’ end
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Sadly, Darksiders is pretty much dead. The IP was one of the few assets that THQ was unable to successfully sell off.
Crytek did pick up a good majority of Vigil staffers – responsible for the Darksiders games – but left the series behind.
Rovio creative director Patrick Liu tweeted earlier this week: “No more Darksiders! 🙁 Whyyyyy Crytek…”. Responding to this, Darksiders’ lead designer Haydn Dalton wrote:
“Tis true Pat…sometimes good things come to an end. That’s why you’ve gotta enjoy them while you can.”
And thus Dalton confirms what we all expected at this point: Darksiders is gone.
[Interview] ‘A Hat in Time’ developer talks the decline of 3D “collectathon” platforming, whether his game will come to Wii U, more
Posted on 12 years ago by Austin(@NE_Austin) in Features, Interviews, Podcast Stories, Wii U, Wii U eShop | 0 comments

Author: Austin
Earlier this week I learned of a game.
I was scouring the internet for any sign of the dead 3D exploration platforming genre to no avail, and I turned to reddit to have a discussion on the topic, asking for any games people knew of that fit the bill. The response was pretty sizeable.
I was recommended games from Cave Story to Shadow Complex, Banjo Kazooie: Nuts and Bolts to Prince of Persia; none of these games quite scratched the itch I had though. There was always something “off” about them, either gameplay-wise or artistically. Perhaps they were too linear, or didn’t feature enough backtracking; maybe the atmosphere was closer to a Saturday morning cartoon than a charming game of the N64 era– each one had some different “flaw”. The point is that after ten hours, I figured that maybe the genre was dead, and I was looking for something that wasn’t there. Apparently developers had simply abandoned the genre overnight, and now a former industry staple was nowhere to be found.
But why?