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The chances of Sony, Microsoft, and Nintendo teaming up to make a console are pretty much slim to none. That doesn’t mean that we can’t dream though, right?

Tekken chief Katsuhiro Harada is one such person that would like to see this happen. He believes that having just one system around could open the door to a wide array of different possibilities.

Harada said:

“I think it would be interesting if Sony, Microsoft and Nintendo got together just to make one console. It makes me very happy to think about all the possibilities that could occur because of that.”

Getting all three of these companies to collaborate truly seems impossible. Just think of all of the different roadblocks that could get in the way…

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Update: Another test from IGN came in at only 13 minutes. That’s a pretty big difference. Hmm…

Downloading New Super Mario Bros. 2 from the eShop may clock in at close to an hour for most. An initial test done with a US region 3DS and a US game code took 46 minutes to complete.

All things considered, this isn’t a horrible download time. New Super Mario Bros. is 2,725 blocks, which translates to 340MB. Downloading that kind of file size does take time!

Source


Nintendo of Europe has dated two games for the DSiWare service.

The Lost Town – The Jungle and Escape the Virus: Shoot’Ep Up! are expected to release next Thursday, August 16. The Lost Town will be available for £4.50 / 500 points while Escape the Virus: Shoot’Ep Up will cost £1.80 / 200 points.

Source 1, Source 2


Update: Bumped to the front page with a FIFA 13 boxart from GameStop.

We’ve seen so many Wii U “boxarts” that’s it has become difficult to know what’s reliable and what isn’t. However, the images above may have more credibility compared to past photos.

Amazon.ca has posted Wii U boxarts for Assassin’s Creed III, Just Dance 4, and Marvel Avengers: Battle for Earth. Target has the same boxart up for ACIII.

No, this doesn’t mean that these will turn out to be the final Wii U boxes. We probably won’t know for sure for a couple of months.

Via


Earlier today, Square Enix held a Japanese presentation for Bravely Default over at Nico Nico Live. The company shared a few new details during the event.

The information is as follows:

– Can skip animations for summon spells
– New jobs: Valkyrie, Ninja and Summoner
– Different ways to recover your BP in the game
– Hit count during attacks is determined by your job’s level

Square Enix was able to confirm that a fifth, final demo will be made available. Some elements acquired in the trial can be brought over to the retail build.

Source, Via


The life-to-date and year-to-date information below is based on data collected from the NPD Group through June 2012. Additional hardware sales will be provided on Thursday via the July report.

LTD

DS – 51,786,649
360 – 34,384,373
PS3 – 21,357,121
Wii – 39,497,294
3DS – 5,137,741
Vita – 638,400

YTD

DS – 648,641
360 – 1,720,000
PS3 – 1,379,200
Wii – 812,800
3DS – 1,051,741
Vita – 638,400

Thanks to Eru for the tip.

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In less than two weeks since its release, New Super Mario Bros. 2 players have amassed over one billion coins. The latest count puts the title’s collective total at 10,537,297,374 coins.

New Super Mario Bros. 2 came out in Japan on July 28. Since then, 242 players have obtained one million coins.

Mario’s latest outing launches in Europe on August 17 and in North America on August 19.

Via

Wreck-It Ralph is pretty amazing when you think about it. It stars a completely original character in a video game universe, but it also manages to incorporate cameos from some of the most recognizable characters in the industry.

Two of the film’s more popular “minor” characters are Bowser and Dr. Robotnik. In both cases, Disney worked with Nintendo and SEGA to ensure that these two were being properly represented.

In an interview with IGN, director Rich Moore spoke about how it was working with Nintendo and SEGA, and how the two wanted their characters to be shown bigger in the movie:

“We did have kind of a check-in process, where we would show them the footage and say, ‘What do you think? Is it good?’ At one point, [Nintendo] said, ‘Bowser’s much bigger than that. He’s way bigger than Zangief.’ We were like, ‘Okay, we’ll make him bigger. How’s that?’ They’d say, ‘Yes, that’s good — but he wouldn’t drink his coffee like that. He wouldn’t make that mouth.’ [Laughs] Of course, then people from Sega said, ‘Well, Doctor Robotnik is bigger.’ [Laughs] They wanted their characters bigger and bigger. We were going to end up with these giants in a room, with Ralph as this little guy…”

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