A few Project X Zone details
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Famitsu shared new screenshots from Project X Zone today. If you missed them, you can view all of the images here.
Along with those shots, the magazine provided a few new details about the game. We’ve summarized the information below.
– Can add a Solo Unit to a Pair Unit
– Use the Solo Unit’s skills in battle
– Solo Unit can perform a Solo Attack with the L button
– It’s possible to create an attack with five party members
– How it’s done: Perform an attack with the Pair Unit while moving
– If another Pair Unit is nearby, press R to call the other Pair Unit in for a Support Attack
– Press A to make your Solo Unit come into the attack
– The three steps above will allow five members to attack at once
One more look at the 3DS XL
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
… in video form, once again!
Japanese The Seller DSiWare trailer
Posted on 12 years ago by Brian(@NE_Brian) in DS, Videos | 0 comments
Comparison: 3DS XL and Vita screen size
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The handy comparison above shows a screen size comparison of the 3DS XL and PlayStation Vita. What can’t be shown in the photo is that the Vita has a higher pixel density. It’s 960 x 544 for the Vita screen and 400 x 240 for the 3DS’ top screen.
Off-screen Epic Mickey: Power of Illusion footage
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
I was hoping Epic Mickey: Power of Illusion would get a little more attention at this year’s E3. It looks pretty neat.
Miyamoto on Miivese origins, will be healthy and easy, achievements talk, more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Wii U is the first console from Nintendo to implement extensive social and online elements. Miiverse will allow gamers all over the world to connect with each other simply by booting up the console. You’ll be able to communicate with players through text messages, voice chat, and more.
So how did this ambitious program come about? According to Shigeru Miyamoto, it all started with Wii Fit.
European Pokemon Conquest boxart
Posted on 12 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Kingdom Hearts 3D Dream Eaters trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
List of upcoming digital downloads from Circle Entertainment
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News | 0 comments
CIRCLE Entertainment has an onslaught of content coming to Nintendo’s digital download platforms. A slew of games are planned for the eShop and DSiWare services.
The full list is as follows:
For US/EU/AU
Coming soon (4 titles)
Ace Mathician (EDU/PUZ)
The Lost Town-The Jungle (ARPG)
Bookstore Dream (SIM)
Castle Conqueror-Heroes 2 (SLG)
DSiWare(12 titles)
Achilles War (ACT)
18th Gate (PUZ/RPG)
Publisher Dream (SIM)
Come On! Dragons (ACT)
Crystal Adventure (RPG)
Goony (ACT)
I am in the Movie (lifestyle)
Ah! Heaven (ACT)
Black River (TD)
Another 3 secret titles
3DS Downloads (5 titles)
Go! Go! Kokopolo 3D (ACT)
Castle Conqueror – Defender (SLG/TD)
Sweet Memories – Poker Night (CARD/SIM)
Another 2 secret titles
For JPN
DSiWare (16 titles)
The Seller (CARD)
Flip the Core (STG)
The Lost Town – The Jungle (ARPG)
Gaia’s Moon (ACT)
Castle Conqeuror – Heroes 2 (SLG)
Bookstore Dream (SIM)
Abyss (ACT)
99 Seconds (ACT)
Chronos Twins (ACT)
18th Gate (PUZ/RPG)
Devil Band – Rock the underworld (SLG)
Come On! Dragons (ACT)
Crazy Hunters (ACT)
Another 3 secret titles
3DS Downloads (6 titles)
Sweet Memories – Blackjack (CARD/SIM)
Sweet Memories – Poker Night (CARD/SIM)
Go! Go! Kokopolo 3D (ACT)
Castle Conqueror – Defender (SLG/TD)
Another 2 secret titles
Nintendo helped with ‘The Last Story’
Posted on 12 years ago by Austin(@NE_Austin) in News, Wii | 0 comments
“There were a whole lot of requests from Mario Club. All the requests that we got were spot on. They really know what they’re talking about, because they have a lot of skill and knowledge. In a way, what we created was fine, but it was still rough around the edges. But I think by going through Nintendo, it really took out the unnecessary parts and refined it as a game.
Refinement is one of the most important aspects. The Nintendo influence was big, in a good way; at the same time it gave me confidence that if I really pushed my boundaries harder, then I can get to this level on my own.” ~ Takuya Matsumoto
It doesn’t surprise me at all that Nintendo lent a hand, given that a lot was expected of this game and they NEEDED something good to keep the Wii going even a tiny bit. Not that it’s really going at all, anyhow…