Project Happiness details
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Yasuhiro Wada shared the first details on “Project Happiness” in an interview with Famitsu today. Wada dished on the game’s central gameplay, which focuses on the build-up of a shop.
For more information, read the summary below.
– Development began at the end of 2011
– Atsuko Nishida doing graphic design and illustrations
– Idea is to build up a shop, add products and customers
– Wada aiming for the simplicity of classic simulation style games
– Doesn’t want menu and command-based progression
– Wada wants to make Project Happiness so that even if your store gets big, you’ll still be able to see your character moving around, lining up product on store shelves
– Other characters will populate your story
– 30 core characters at the moment
– Start out with 10 characters
– More characters as the store gets bigger
– Choose your character’s gender
– Simple character-making component
– Can change costumes
– Access more costumes as you play
– Wada believes online/network elements are essential to games
– He wants to bring out something that makes players think, “Ahh, there’s this kind of different play style.”
Project Happiness is coming to portable systems next year. We’re hoping the 3DS is included in Wada’s plans.
All of Nintendo Land’s mini-games, in logo form
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
These are all of the mini-games in Nintendo Land. We know of half so far. You can start guessing about the other ones!
Trine 2: Director’s Cut fact sheet
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Developer: Frozenbyte
Publisher: Frozenbyte
Genre: Action Platformer
Platforms: Wii U™
Release Date: Wii U launch
Age Rating: TBD
Pricing: TBATrine 2: Director’s Cut, exclusively for the Wii U, features the critically acclaimed original Trine 2 game, a number of enhancements and gameplay polish, alongside a new game mode called “Magic Mayhem”, designed exclusively for the Wii U.
Nintendo roundtable Q&A summary
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Update: Event is now over!
Nintendo has moved passed the game talk and onto the Q&A portion of its E3 2012 roundtable. A summary of the information shared at the event can be found below.
On Nintendo Land distribution:
“In North America, Wii Sports was a pack-in. In Japan, it was not. Even though it’s the same concept, it doesn’t necessarily mean the same result. Honestly, I don’t know what will happen.”
On Nintendo monitoring questionable content beyond spoilers for Miiverse:
“We will be aggressively pursuing the realization of such a place. Yes, absolutely. We want Miiverse to be a place where people are not scared or threatened.”
On whether or not Nintendo believes that the Wii U audience is the same group as the Wii audience:
Nintendo is targeting a wide audience for Wii U, “but I want to make the important addition that we are powering up with the Wii U. There’s sort of this attitude that Nintendo is targeting more casual consumers, but actually we’re more interested in making games for people who really love games.”
– Nintendo wants third-parties to feel excited about making games for Wii U as well
On the difficulty of adding a second GamePad for Wii U:
“Taking the same image and displaying it on three different screens does significantly affect the performance.”
“Personally, you need to draw a fine line between the performance and the cost and being able to create the experiences that you want to create.”
“To be quite frank, if you start trying to push too much performance, it results in more expensive components which ultimately raises the cost of the hardware.”
“That being said, the fun and enjoyment you get out of those games isn’t only based on how the images look on those screens.”
– Nintendo is pleased with the experiences the GamePad can deliver even if the overall specs of the console may not be as powerful as other hardware
Nintendo on VC/WiiWare transfers to Wii U
“We are readying the system to be able to transfer saves and everything you’ve bought.”
How Nintendo has enough ideas for so many Mario games
– Different teams work on different core ideas for each game
“When we’re creating a sidescrolling Mario game for a specific system, we try to highlight the particular unique characteristics of that system.”
New Super Mario Bros. 2/U
– No plans to have the games connect with each other
Devil Summoner: Soul Hackers includes first Shin Megami Tensei 4 trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Shin Megami Tensei 4 was announced for the 3DS last week, but the game has not been shown through screenshots or a trailer. Atlus is working on a video, but fans will be asked to wait until August to view it.
As reported in the latest issue of Famitsu, Devil Summoner: Soul Hackers will include the first trailer for Shin Megami Tensei 4.
Devil Summoner: Soul Hackers will be released in Japan on August 30. In that case, we have three months to go until we see the Shin Megami Tensei 4 trailer.
New Super Mario Bros. U details
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
New Super Mario Bros. U is the second game Nintendo is covering at its E3 2012 developer roundtable.
Some new information about the game was shared. We’ve rounded up the details for you below.
– Read messages from others at different points
– If you continue to die in a level, you’ll be given the option to convey your feelings in a message through Miiverse
– The same applies for good play
F-Zero mini-game confirmed for Nintendo Land
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Earlier today, Nintendo confirmed five mini-games for Nintendo Land. The company just announced another one during its E3 2012 roundtable event.
F-Zero will be joining Nintendo’s other franchises in the game. The mini-game has a player’s Mii racing an F-Zero vehicle on tracks while tornados and other obstacles are introduced.
How Miiverse prevents spoilers
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo has said that a system will be in place for Wii U’s Miiverse to prevent spoilers. How will it work?
During its E3 2012 roundtable event today, Nintendo began to discuss the mechanics. First, users can mark their own items as something containing a spoiler. Other users can also mark other players’ content as a spoiler, which will then be sent to Nintendo for review.
Details on Nintendo Land’s hub
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo Land isn’t just a mini-game collection, even though these items make up the bulk of the game.
Nintendo has started to detail the title’s hub today. Players will be guided by a robot who explains how things work around the park.
Initially, the hub will essentially be an empty void. However, you’ll be able to fill it by earning coins and purchasing items, including statues for the plaza. More coins will be provided if certain guidelines are met.
Nintendo Land will make of Miiverse by populating your hub with other people’s Miis from around the world. You can talk to these Miis to learn about where they’re from, their coin total, and more.
Nintendo Land: Details on the single-player mode for Zelda: Battle Quest
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo has kicked off its 2012 developer roundtable by focusing on its new Wii U game Nintendo Land.
One of the more interesting points discussed is the single-player mode for Zelda: Battle Quest. In it, players become an archer and make use of the GamePad to take on enemies. Nintendo has said that the single-player gameplay sports enemy/feature adjustments.
It sounds like Zelda: Battle Quest won’t be the only mini-game with a single-player mode. Many of Nintendo Land’s offerings will contain single and multiplayer modes, the latter of which will have competitive and co-op options in some cases.