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Yesterday, Square Enix held a two hour broadcast for Bravely Default: Flying Fairy on Nico Nico. The development team shared a slew of new details, including items that will be distributed through Facebook and Twitter.

The latest Bravely Default information can be found below.

-9 weapon types
-Multiple finishing moves per weapon type
-Effects of finishing moves (which can be customized) stack
-Each character has a unique theme which plays after using a finishing move
-Send characters to other people by Street Pass or over the Internet
-Nolende Village takes 1000 hours to rebuild; increasing the population will reduce this time
-Increase the villages population via Street Pass or by using the internet
-A shop in Nolende Village lets you buy parts to customize finishing moves
-Abilities gained via abilink are less powerful and require higher cost
-“Fear” status ailment prevents Braving and Defaulting
-Some bosses have huge amounts of HP
-Dark Knight job shown, looks like FF4 Dark Knight Cecil
-Dark Knight’s skills can use up HP; you can inflict status effects on yourself to increase abilities
-Onion Knight costume shown for Tiz; obtained via FaceBook
-Planning more costumes, some to be distributed via Twitter
-46 tracks in the game, with 10 being battle tunes
-Collaboration weapon with Dengeki; a lance

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Wow, talk about high praise! It’s understandable that a developer exclusive to a platform (at least for the time being) would sing some sort of praise for the console they’re developing on, but rarely do you hear such kind words. This comes from ZombiU creative director Jean-Phillipe Caro…

“We never wanted to reinvent any genre but the fact that is when we decided to change from Killer Freaks to ZombiU we had to rethink what we were going to do. What we have done is talk about old games, old movies, comics – what we like in life about zombies. You have a galaxy of zombie games, movies, comics – the genre is almost dead. People are saying always: the zombie genre is dead. We are not reinventing, we are recycling. What we wanted to do is not a revolution of the survival horror game but what we like is the survival aspect while the horror is part of the zombie thing.”

“I think we are making something fresh with the most innovative console. The Wii U is the most innovate system for the moment on Earth. We didn’t have to make a big innovation on our side – it was all here on the system so that was easier for us.”

I gotta admit, these guys at Ubisoft have really won me over in the last couple of days! Looks like it’s time to lay down my preorder.

Via ONM


Yaiba is Ninja Gaiden Z

Posted on 12 years ago by (@NE_Brian) in News, Wii U | 0 comments

Remember Keiji Inafune’s ninja/zombie title, Yaiba? As it turns out, the game is a new Ninja Gaiden spin-off.

Yaiba: Ninja Gaiden Z is being made by Comcept, Team Ninja and Spark Unlimited. It involves action, ninja, and mecha elements. Z’s main character, “Yaiba”, is trying to track down Ryu Hayabusa.

Inafune told Tecmo Koei’s TGS conference attendees that he’s very interested in creating this title and hopes to use Ninja Gaiden Z as an example that the Japanese industry is alive and well despite what he said a few years ago.

Inafune didn’t say when Yaiba: Ninja Gaiden Z can be expected. Specific platforms haven’t been confirmed, but it will release on consoles.

So why are we mentioning the game here? Well, it sounds like the Wii U could be considered as one of the project’s platforms. Seeing as how Team Ninja and Tecmo Koei have a fairly strong relationship, I’d be surprised if this one didn’t end up on the system.

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