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More Pokemon Black/White 2 details have emerged from the latest CoroCoro scans and Pokemon Smash. We have information about the game in general along with an update on the Unova’s changes since the original games.

The new details are as follows:

Details

– Tepig, Snivy, Oshawott will be offered as starting Pokemon
– More detailed routes
– Azurill and Lillipup were seen together within an early route during Pokemon Smash
– New animations for the Pokemon
– Hiougi City is much larger than previous starting areas

Unova map differences

– Unity Tower shown
– Route 4 is now lined with building reminiscent of a mining town in architecture
– New gateway building between Route 4 and Nimbasa City
– Entralink is completely different, including no moat, Entree seems to be a waterfall of some sort, no Entralink bridge (though it still exists above the rivers)
– Driftveil City is very different, lighthouse does not exist, two “craters” exist, shipping docks are less developed
– New city directly south of Driftveil City, another new city west and slightly south of that, and then Hiougi City southwest of that.
– The electric web in front of Chargestone Cave has been removed
– Challenger’s Cave no longer exists
– Poké Transfer Lab carefully covered with ice
– Ice seems to be translucent, as Poké Transfer Lab’s outline seems to be visible
– New area (possibly a building) due north of Poké Transfer Lab
– There is a yellow building to the right of the Ferris Wheel in Nimbasa City. The path in front of it also now extends across to the stream.
– Castelia City, Anville Town, and Opelucid City seem to be identical to before
– Ice is used to cover up parts of the region, simply an overlay layer

Source 1, Source 2


1001 Spikes details

Posted on 12 years ago by (@NE_Brian) in 3DS, News, Wii U | 0 comments

Nicalis was showing off the just-revealed 1001 Spikes at iDÉAME 2012. iDÉAME is a gathering of sorts for indie developers.

As previously mentioned, 1001 Spikes is remake of the Xbox Live Marketplace release, Aban Hawkins & the 1000 Spikes.

The first gameplay details have arrived and are as follows:

– Demo begins in a jungle close to a waterfall
– A: shoot
– B: jump
– Y: high jump
– Noticeable differences in the two jumps
– Other buttons aren’t used, nor is the touch screen
– Find a key that opens a door in each level
– Enemies, falling blocks, ravines, and other obstacles will get in your way
– Style comparable to Cave Story and La-Mulana

Note that the 3DS eShop version was tested. Gameplay will be similar if not identical to the Wii U digital download version.

Source


WWE All Stars made it out for the 3DS last year. At this time, it’s unclear if there will be more wrestling action on the system in 2012.

When THQ’s WWE Global Community Manager Aaron Kaufman was asked about a new title for the 3DS, suggesting a possible WrestleFest game with DLC he said, “cool idea, unfortunately no”.

To me this sort of sounds like a no to the WrestleFest idea rather than ruling out a project for the 3DS entirely. There are others, though, who think otherwise. Maybe THQ will clarify the situation soon…

Source, Via


I’m pretty certain this trailer is identical to the launch trailer we posted a few days ago. The only difference I see is an additional five seconds added in showing off the Commemorative Golden Coins Club Nintendo reward.


Screenshots are of the 3DS version. I imagine the Wii U version won’t look much different.

Source


Nicalis’ next Nintendo game is 1001 Spikes. The studio will be releasing it on the 3DS eShop as well as Wii U’s digital store.

1001 Spikes is a remake of the indie title Aban Hawkins & the 1000 Spikes made by 8bits Fanatics. It was released on the Xbox Live Marketplace last year.

The 3DS/Wii U edition will feature new art, visuals, music, sound, and a multiplayer mode. Four users will be able to play together locally.

1001 Spikes will be released this year. It’ll be available on the 3DS eShop first and on Wii U sometime after.

Thanks to Sergio F for the tip.

Source


01./00. [PSP] 2nd Super Robot Wars Z: Saisei-hen (Bandai Namco Games) {2012.04.05} (¥7.330) – 265.439 / NEW <89,45%>
02./01. [3DS] Kingdom Hearts 3D -Dream Drop Distance- # (Square Enix) {2012.03.29} (¥6.090) – 42.231 / 255.810 (-80%)
03./03. [PSP] Pro Baseball Spirits 2012 (Konami) {2012.03.29} (¥5.980) – 26.908 / 87.049 (-55%)
04./02. [PS3] Pro Baseball Spirits 2012
(Konami) {2012.03.29} (¥7.980) – 26.886 / 117.319 (-70%)
05./04. [3DS] Kid Icarus: Uprising (Nintendo) {2012.03.22} (¥5.800) – 25.710 / 205.415 (-46%)
06./07. [3DS] Super Mario 3D Land #
(Nintendo) {2011.11.03} (¥4.800) – 21.996 / 1.486.692 (-12%)
07./05. [NDS] Pokemon Conquest (Pokemon Co.) {2012.03.17} (¥5.800) – 17.989 / 285.597 (-41%)
08./08. [3DS] Monster Hunter 3G # (Capcom) {2011.12.10} (¥5.800) – 16.770 / 1.375.179 (-21%)
09./09. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 16.024 / 1.637.655 (-18%)
10./12. [3DS] Mario & Sonic at the London 2012 Olympic Games (Nintendo) {2012.03.01} (¥4.800) – 10.364 / 122.967 (-20%)
11./06. [PSP] Black Panther 2: Yakuza Ashura Chapter (Sega) {2012.03.22} (¥6.279) – 10.356 / 141.948 (-61%)
12./00. [360] Kinect Star Wars # (Microsoft Game Studios) {2012.04.05} (¥5.880) – 6.010 / NEW
13./13. [PS3] Devil May Cry HD Collection
(Capcom) {2012.03.22} (¥4.990) – 5.887 / 61.604 (-51%)
14./17. [3DS] Harvest Moon: The Land of Origin (Marvelous AQL) {2012.02.23} (¥5.040) – 5.844 / 160.607 (-24%)
15./00. [PS3] Mahjong Dream C Club (D3 Publisher) {2012.04.05} (¥7.140) – 5.701 / NEW
16./20. [WII] Wii Sports Resort with Wii Remote Plus # (Nintendo) {2010.11.11} (¥5.800) – 4.810 / 910.448 (-27%)
17./14. [3DS] Hatsune Miku and Future Stars: Project Mirai # (Sega) {2012.03.08} (¥6.090) – 4.679 / 129.297 (-43%)
18./30. [WII] Mario Kart Wii (Nintendo) {2008.04.10} (¥5.800) – 4.622 / 3.543.434
19./24. [PSP] Monster Hunter Freedom 3 (PSP the Best) (Capcom) {2011.09.22} (¥2.990) – 4.387 / 232.809
20./27. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends (Nintendo) {2011.02.26} (¥4.800) – 4.299 / 533.026


No low-quality/frame-rate issues in the videos below!


MEGA-COOL!

This past week I got a relatively random e-mail asking me if I wanted a free copy of the latest issue of Nintendo Power, which contained exclusive Kid Icarus: Uprising AR cards. I figured “Why the hell not?” and gave them my address, only to get the magazine a few days later and sit around baffled as to how I was going to turn this into an article. Some people would say “Think about this before you give them your address, Austin!”, but I’m more of a ‘Get free stuff now, figure out the article later’ kind of guy.

So I e-mailed the guy last night and asked if there was anything in particular he wanted me to showcase, and he said not to worry about it and just write whatever I want. So here I am, writing whatever I want and realizing how much I like magazines. I’m not currently subscribed to any, and there aren’t really any out there I want to be subscribed to all that much, but just the idea of a magazine is cool. A physical booklet filled with information about something you know and love? Something you can carry with you anywhere and have something to read when you’re stuck waiting for a train or lounging about during break time at work? I think that’s so great. I really do. But with the internet, can those types of things really survive?

I say yes, but they need to start approaching it differently.


The final two (or should I say three?) images in the gallery are “official concept art” that will be used for pre-order bonuses. Specifically, they’ll be placed on stickers, clear files, pouches, and notebooks.

Source, Via



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