Submit a news tip



News

Update: Despite the upload date on DailyMotion, it turns out that the interview is several years old. Having said that, there’s still a good amount of hope for Eternal Darkness 2…

No one knows what Silicon Knights is working on currently – other than the folks inside the studio of course.

Eternal Darkness is arguably the company’s most-successful title (at least in terms of its critical reception), so fans have been hoping that they may return to the IP one day. Nintendo renewed the Eternal Darkness trademark a couple years back, and Silicon Knights head Denis Dyack did recently say that a sequel isn’t too much to ask for.

So can we expect Eternal Darkness II then? Well, that’s still not clear, nor is the status of the IP’s ownership.

When asked about the ownership of the Eternal Darkness franchise (Nintendo or Silicon Knights), Dyack wouldn’t reveal the answer. He was also unwilling to talk about a sequel. Apparently some people have interpreted some of his previous quotes as a confirmation that Eternal Darkness 2 is in the works, but that was never the case.

Dyack did say something very interesting about Silicon Knights’ relationship with Nintendo, though. He stated, “Nintendo is still our silent partner – a lot of people don’t know that.”

“That’s a question we’ve never answered. And at the end of the day, it’s not time to even talk about those kind of things for various different reasons. Nintendo is still our silent partner – a lot of people don’t know that. We have a great relationship with those guys and it’s not time to talk about Eternal Darkness 2. I’ve had so many questions and it’s been interpreted a couple of times where I said, ‘Yes, we’re working on Eternal Darkness 2.’ We’ve never said that. So, sorry. That’s the best I can give you.”

Dyack was later pushed about the IP’s ownership again, but still wouldn’t provide an answer:

“It’s a complicated question with a complicated answer and we’re not answering the question.”

Thanks to unithack for the tip!

Source


Unlike the original, Epic Mickey 2 is coming to practically every major platform. The game is in the works for the Wii, PlayStation 3, and Xbox 360. There’s even a unique project in development for the 3DS.

Rumors were swirling about Wii U support prior to Epic Mickey 2’s official announcement. The speculation indicated that the title would either get its own version for Nintendo’s new console, or it would make use of the console’s tablet in some form.

We still don’t actually know if there’s a Wii U version is on the way following the reveal for Epic Mickey 2. Disney Interactive simply hasn’t commented on the matter… and neither has Warren Spector.

Spector was quizzed about a Wii U version in an interview with GT.TV’s Geoff Keighley, but he never really addressed the question.

Spector said:

“Whatever system you have, Wasteland will be there, Mickey Mouse will be there, the fun of Disney Epic Mickey: The Power of Two will be there.”

So we still don’t have an official comment/denial that Epic Mickey 2 isn’t in development for Wii U…

Source


The first Epic Mickey 2 details have arrived from the latest issue of Nintendo Power. We learn that Dreamrift is making a sprite-based follow-up to the first Epic Mickey, and it appears to be a spiritual successor to Castle of Illusion for the Sega Genesis.

For the first bits of information, read on below.

– Game is a follow-up to Epic Mickey as well as Castle of Illusion (classic Sega Genesis game)
– Heavy use of the stylus
– Tap item icons that are in every level to “paint” (trace) items into existence
– This includes cliffs, cannons, floating platforms
– Better tracing will cause better things to happen
– Flawlessly-painted canon will only damage Mickey’s enemies
– Messing up the painting can result in danger to everyone in the area
– Sometimes have to erase objects
– Erase with thinner by using the stylus
– Hand-drawn sprites
– Every level is based on an animated Disney adventure
– This includes “Sleeping Beauty”, “Peter Pan”, and “Tangled”
– Each character Mickey saves will take up residence in the fortress that Mickey uses as his home base
– This fortress is a hub
– Characters will decorate the fort
– Witch from Snow White is the main villain
– Worlds from all eras of Disney
– Scrooge Mcduck, Oswald, and Minnie is in the game

Source 1, Source 2


There are a couple of benefits to scanning these cards in your game. You’ll get more hearts, and you’ll be able to add some virtual figures to your collection.

I’m sure we’ll be seeing more card scans/photos pop up soon, but here’s the latest batch:

Source



A few days ago, Nintendo of Europe added the Iwata Asks: Spirit Camera interview to their website. Keisuke Kikuchi, Toshiharu Izuno, Kozo Makino, and Satoru Iwata participated in the discussion.

I’ve finally had a moment to read through and transcribe a number of points from the interview. You can find all of the details below. The group goes into the project’s development process including how the first pitch was essentially Fatal Frame ported to the 3DS, title ideas, and more.


A quick reminder to the Kid Icarus: Uprising players out there.

Nintendo has started to transmit SpotPass gems for the game (this actually began a couple of days ago), which can be used to acquire new weapons. Be aware that all gems can be found in the StreetPass menu – even ones acquired through SpotPass!


I highly suggest checking out the videos below if you have mixed feelings about purchasing Kid Icarus: Uprising. It’s excellent!



Manage Cookie Settings