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The only type of real demos we’ve seen on a Nintendo service thus far have come through the Wii Shop Channel. Unfortunately, the process of actually downloading content can be tedious and it doesn’t help that demos are automatically removed after a few weeks. On the bright side, it sounds like Satoru Iwata might be open to changing Nintendo’s demo methods in the future.

“…Additionally, when Nintendo would like to ask users to try a specific new game, we should deliver it to their Nintendo 3DS, and possibly Wii U, with their prior consent and recommend that they just try it and, if they like it, they can pay for it. In this way, we need to introduce users to unknown products. Consumers are likely to be convinced to pay about 5,000 yen for a well-established franchise product, but not all the people are willing to pay a certain amount of money for an innovative but unknown product. Now is the time to prepare for these situations. We would like to respond to some of the concerns surrounding our business in this manner.”

I could see this happening very easily on the 3DS and I imagine it could be easy to implement on Wii U. Demos for both retail and downloadable games are heading to the eShop later this year, but it would be great if there was an option to automatically receive demos. It’d probably be demos that Nintendo selects, but it could be an great feature.

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This game should be available in Europe right now. As far as North America goes, it’ll be released soon. Anima Game Studio provided some details about the game, which you can check out below.

Ark of Sinners: WiiWare™
Anima: Ark of Sinners is our first project, the one in which we have been working over year and a half. Now, all those long months have borne fruit, and the next 7 of July, our title will appear on the Wii through the WiiWare™ channel of Europe and, vey soon after that, also in U.S.

The script and direction of the game was done by Carlos B. Garcia, creator and head writer of the Anima franchise, while the character designs, environment and creatures have been in charge of Wen Yu Li, Salvador Espin and Raul Rosell.
The game takes about 4 to 6 hours to be completed, although those who want to unravel all its secrets can use even twice as long.


Q1 2012 for Europe it is. I hope this delay is just for Europe…

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This information comes from Resident Evil: Revelations producer Masachika Kawata…

“The 3D effects really do help bring out the sense of presence and the sense of being in an enclosed space, not knowing where an enemy is going to jump out. It makes it all the more scary. We do believe 3D adds quite a bit to the game.”

The 3D effect could make things more realistic and perhaps more scary overall. I personally believe that music/sound are one of the most important elements to impact the environment of a game. What makes Resident Evil games scary for you guys?

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