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Yesterday, based on information obtained by Eurogamer, it seemed to be pretty much confirmed that High Voltage is working on a Conduit game for 3DS. However, Eric Nofsinger has told Digital Spy that the title will be “something along the vein” of the series. Could this mean that the game will actually be a spinoff or a completely new IP?

“Well it’s not confirmed that we are developing Conduit for 3DS, but it is confirmed that we’re pulling our Quantum3 technology that the Conduit is built on. We’re pulling all that technology over to the 3DS and we’re very excited about what the system can do. We’ve got most of the core of our engine has been pulled over already, now we’re starting pulling some game layer stuff, some cool stuff, and get this stuff working. Probably, around that time frame [of 2012]. It really depends on… when it’s right to be released. That was a bit learning lesson for us from Conduit 1: don’t release it until it’s ready.”

Nofsinger also said that StreetPass functionality will be considered. The project has been in development for “quite a few months” and will be shown at this year’s Game Developers Conference.

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Dragon Quest VI trailer

Posted on 13 years ago by (@NE_Brian) in DS, Videos | 0 comments


As a bonus, you can see what Geoff Keighley looks like after merging his face with Destructoid’s Nick Chester, Michael Pachter, Reggie, and Kotaku’s Stephen Totilo.

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Valencia, Calif. – 1/2/2011—WayForward today announced that the highest-rated Nintendo DS™ game of 2010* is kicking off 2011 across the Atlantic, when Shantae: Risky’s Revenge is released in PAL territories on 11 February 2011.

The critically acclaimed Shantae: Risky’s Revenge charmed North American gamers with its compelling gameplay, witty writing, and WayForward’s trademark animation talents. The long awaited follow up to the original Shantae earned “Nintendo DS Game of the Year” awards from IGN and GameFan; in addition to several nominations from Nintendo Power (official US Nintendo publication) including Best Adventure and Best Graphics.


WiiWare

Zombie Panic in Wonderland (demo version) – 168 blocks
Magic Destiny – 117 blocks
Racers’ Islands – Crazy Racers (demo version) – 83 blocks

DSiWare

101 Dolphin Pets – 94 blocks
Mahjong – 45 blocks
myDiary – 32 blocks
All-Star Air Hockey – 29 blocks


Iwata: About how many designers were involved with design of the Nintendo 3DS system?

Miyatake: Including everyone who worked on accessories like the charging cradle, stylus, card case and artwork for items like the packaging and operations manual, there were seven.

Miyatake: I remember that first presentation very well. We thought up six proposals ranging from models similar to previous Nintendo DS systems to ones that were completely different in design, and two types of each, so we prepared a total of 12 models. We thought we had prepared a very comprehensive presentation, but in the end, all six proposals got rejected.


The ultimate version of Street Fighter® makes its seamless transition to the Nintendo 3DS with Super Street Fighter IV: 3D Edition. The console experience is now in the palm of your hand with rich new features that utilize the capabilities of the Nintendo 3DS to its fullest.
Packed with 35 playable characters, bonus stages and cinematic Ultra combos, Super Street Fighter IV: 3D Edition expands the action by allowing you to fight your friends around the world using Wi-Fi.

New to the franchise are the figurine mode, which utilizes the Street Pass feature to add a collectible meta-game, and the 3D over-the-shoulder camera option that takes fighting to new depths. For those new to the franchise, a simple mode has been added allowing players to pull off challenging moves with a single touch of the screen.



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