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I haven’t played enough third-party 3DS games, so I can’t say much about how the 3D visuals look. However, I have heard that some games just look downright awful. That seems to be more of a problem with ports, such as how Tales of the Abyss lacks 3D completely.

What does Satoru Iwata think of 3D in third-party games? He wouldn’t comment directly, though he did say that there are some games that have made him say “This 3D is wonderful!”. Iwata also acknowledged “that some stereoscopic images are high in quality but not all of them are.” Having said that, Nintendo is interested in assisting third-parties so that they can achieve the highest level of 3D graphics on the handheld.

… Also, concerning the difference in the quality of stereoscopic images between Nintendo games and games from other software publishers, there are actually some games from the third parties that make me feel that “This 3D is wonderful!” I feel uncomfortable about drawing a line to separate the quality level between Nintendo and non-Nintendo software because I was originally a developer (working for an outside company), but I have to admit that some stereoscopic images are high in quality but not all of them are. With that in mind, it is a fact that consumers purchase games with expectations of attractive stereoscopic effects, and to realize this, a certain level of know-how is required. Even for Nintendo games, I have heard that there was some trouble in the beginning (of the development) because the stereoscopic effect did not work well. So I have talked about this with Mr. Hatano, one of our executive directors, who is in charge of contacting our software publisher partners, and we believe that if we could provide them with effective support, we would like to do so. Providing such support will raise consumer satisfaction and, in the end, it will help the Nintendo 3DS to gain momentum, so I would like to consider it in that direction.

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I admit that I haven’t done much with StreetPass Quest and the StreetPass Mii Plaza because I haven’t carried my system with me enough. Or it could be due to the fact that not a lot of people have a 3DS near me. But I digress…

If you’re one of the 3DS owners out there who has engaged in much of the StreetPass functionality, you’ll be happy to hear that Satoru Iwata thinks that Nintendo “can proceed in a way” to make people want to bring their handheld along with them when they’re out of the house. That includes the possibility of StreetPass Quest 2, which even Shigeru Miyamoto has been bringing up “for several months”.

…So if I understand what you said correctly, you have already enjoyed almost all of what can be done in these two games, so you have nothing to do now. To tell the truth, inside Nintendo is a very unique environment. Because there are so many people who have the Nintendo 3DS in the company, most of the people finished “StreetPass Quest” in such a short time and, as a result, many people are saying, “We want something new!” Even Mr. Miyamoto has been asking, “Does anyone have a plan for ‘StreetPass Quest 2’?” for several months, and several departments are currently considering such a possibility. Therefore, I cannot say when or what we can deliver, but we would like to change the minds of the people who are temporarily thinking, “I cannot see the point in carrying my Nintendo 3DS with me,” to make them think, “Oh, I want to carry it around with me again.” I believe we can proceed in a way that answers your request.

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Unfortunately, the Wii has suffered from a number of “droughts” throughout its lifecycle. One such drought was in 2009 for Japan, when there just weren’t many games to play. Nintendo president Satoru Iwata told investors last week that this was a result of the unpredictable nature of development and lack of support from third-parties:

I would like to explain about it in an organized way. First, in the first half of 2009, when the Wii lost its momentum, we could not offer new titles for a certain period of time. We ourselves have to reflect on this situation. We usually plan to release software in a way like, first we release this, then this and then that. But the development does not always proceed as it is planned. For example, if we feel that certain software will end up being boring if we continue to develop it in the same way, we will have to polish it. We sometimes change the content substantially, and in that case, the date of the release schedule has to be significantly changed.


Who’s developing the peculiar rhythm-based Final Fantasy game for 3DS? UTV Ignition’s Shane Bettenhausen has reason to believe that the mystery studio is none other than Jupiter.

Some of Jupiter’s previous work includes Kingdom Hearts: Chain of Memories and Spectrobes. Jupiter also made The World Ends with You for DS, which is one of the most critically acclaimed titles for the DS.

I’m not sure what Bettenhausen’s source is, though in this case I have a feeling he’s right. Jupiter has been involved with Nintendo handhelds since the Game Boy and hasn’t made any recent titles. It’d make sense for Theatrhythm Final Fantasy to fit within their development schedule.

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3DS Virtual Console

Fortified Zone
Qix

DSiWare (also available on Nintendo eShop for 3DS)

Jewel Keepers: Easter Island
Roller Angels
Farm Frenzy
Make Up & Style

WiiWare

Just JAM

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Apologies for the small screenshots. For some reason, Nintendo has decided to make them incredibly small.


3D Classics: Urban Champion – 600 yen
Adventure Island II – 400 yen

Thanks to Jake for the tip!

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