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id Software’s John Carmack has commented on Wii U a few times now. But perhaps the statements below are the most supportive he’s sounded thus far. Carmack even went as far as to say that “It should be a slam dunk to move over to Tech 5 games” to Wii U.

“Pretty early on we had a pretty negative experience with Nintendo back in the Super Nintendo days. They were a different company then. They were very much about tightening, controlling the sorts of things that they want to have happen on their consoles. But that’s long in the past. The issues in the current time have just been technology missteps, where we’re out of step with them; we were at a clear point where designing for the 360, PS3 and PC made lots of sense. But you couldn’t have one content development project naturally bridge the gap. If anything, I’m much more inclined to want to develop something for Nintendo now because I’ve got a 6-year-old son and we play Wii and DS games all the time. I’d be happy to do something there. It just hasn’t been the right fit for where id Software is with our projects and technologies.

It should be a slam dunk to move over to Tech 5 games on there. We haven’t had that discussion yet as a company, but it seems technically like it’s a valid target, so I’m always happy to go ahead and get a new box in and see what it takes to bring it up and see the pros and cons of the choices they made. I think they probably made a fairly intelligent decision with the Wii U.

I think there may be more good uses of that [Wii U tablet] than [there are for] the current generation with Kinect and Move… there’s clearly a subset of games for which things like that are appropriate for. We’ve been going on with how can we use those types of motion things with Rage and it’s hard to take a game that’s fundamentally designed around a controller and get value out of doing some of those other things, while adding extra touch interfaces there, that seems like something that almost every game could make some use of without it being just like, ‘Oh, we have to do something like this.’ Because if you remember, when the DS came out, there was a lot of talk about how, ‘Isn’t this going to be just a gimmick?’ But really it did turn out to be quite a good interface to build on.”

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Professor Layton fans, get ready. The first movie based on the popular video game franchise is finally coming to North America. It was originally released in Japan in late 2009 and Europe last year.

Viz Media, a company that dabbles in all things Japanese-related, will be bringing the movie stateside. More details will be shared later this year.

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Thanks to James for the tip!

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A new Pokemon DS game titled “How to Play Pokemon Card Game DS” is launching in Japan in roughly one month. The thing is, it’s actually just a tutorial that’s included with a card-playing game. If you’ve ever wanted to learn how to play the card game, perhaps this software will aid you in your quest.

The cart contains a quiz mode and rule dictionary. Expectedly, you’ll also be able to face off against a CPU opponent like you would in the real world. Players will be able to transfer the game to other DS owners as well.

The full set, which includes playing cards, three 30 card decks, a play matt, a damage counter, and the DS tutorial, will be released in Japan on August 5 for ¥2,980.

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You can kind of say that the launch box for nintendogs + cats in Japan is a collector’s item. Why? Nintendo has decided to completely change the game’s boxart because some folks were getting confused as to which titles were for DS, and which ones were for 3DS. Silly if you ask me, especially since it’s quite easy to differentiate between 3DS and DS software…

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