European Wii Play: Motion trailer
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
European Activision release dates
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
Skylanders: Spyro’s Adventure – October 14th
Spider-Man: Edge of Time – October 28th
Generator Rex – October 28th
X-Men: Destiny – September 30th
Call of Duty: Modern Warfare 3 – November 8th
An hour of Zelda: Ocarina of Time 3D footage
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Miyamoto interview: Wii U, rejected ideas, Zelda concerts, Four Swords DSi, Skyward Sword, and tons more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 0 comments
To make that title less than 500 words, I had to make it a bit more vague than I had wanted. But I highly suggest reading the interview that Game Informer conducted with Shigeru Miyamoto below, since there’s a significant amount of information. Miyamoto discusses topics including the Wii U, why the time is right for Zelda concerts and Four Swords on DSiWare, some initial concerns about Skyward Sword and how it’s a “very open world”, and a whole lot more.
Zelda: Skyward Sword demo shows Skyloft residents wearing Link’s tunic
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
The other two characters in the shot above are shown wearing Link’s tunic, albeit in different colors. It’s a bit hard to make out since the image appears briefly in an off-screen video, but you can clearly make out the hats. Nintendo hasn’t said anything about this yet, so it makes you wonder why the other characters are wearing the tunics. It could turn out to be an important story element…
Miyamoto: You’ll get used to the Wii U’s circle pads, more advanced than 3DS one
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
One aspect of the Wii U controller that has been a concern for some fans is its analog nubs. It almost seemed as though Nintendo took a step backward by implementing sticks that are more comparable to the 3DS rather than what we’ve seen on the GameCube and Wii.
However, Shigeru Miyamoto is confident that consumers will get used to the circle pads. He says that they “are of a more advanced state than the one we created for Nintendo 3DS” and that they might be slightly more precise.
“The circle pads that we’re using for the Wii U controllers are of a more advanced state than the one we created for Nintendo 3DS. They will perhaps have a bit more precision. The mechanism that allows those circle pads to work is still very different from, for example, the mechanism we used for the control stick on the Gamecube controller. In that sense it’s very tough to compare the precision or how the circle pads will work in that sense, but personally I feel that we’ve gotten them to a point that when you sit down and play with them you get used to them very quickly and they feel very nice.”
Zelda: Skyward Sword and Reggie on Late Night with Jimmy Fallon tonight
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
Jimmy Fallon’s “Video Game Week” is concluding tonight with a look at The Legend of Zelda: Skyward Sword. Like last year, Reggie Fils-Aime will be on air to show a few minutes of footage. We’ll likely see just a snippet of the E3 demo, but it’s always fun seeing Reggie in action. The show kicks off at 12:30 AM EDT.
3DS eShop charts (6/17) – debut data
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Contained below is the first round of charts available for data on the eShop. Nintendo technically doesn’t say what the software chart is, but I’m assuming it’s comprised of the most downloaded titles. The second chart considers recently popular videos.
Software
1. 3D Classics: Excitebike
2. The Legend of Zelda: Link’s Awakening DX
3. Super Mario Land
4. Plants vs. Zombies
5. Cave Story
6. Donkey Kong
7. Shantae: Risky’s Revenge
8. Mario vs. Donkey Kong: Minis March Again!
9. Alleyway
10. Photo Dojo
11. Anonymous Notes Chapter 2 – From the Abyss –
12. Tetris Party Live
13. Dr. Mario Express
14. Mario Clock
15. Anonymous Notes Chapter 1 – From the Abyss –
16. Dark Void Zero
17. Extreme Hangman
18. WarioWare: Snapped!
19. Army Defender
20. Bomberman Blitz
Videos
1. Mario vs. Donkey Kong: Minis March Again!
2. Dragon Quest Wars
3. Game & Watch: Mario’s Cement Factory
4. Dragon’s Lair
5. Tetris Party Live
6. Little Red Riding Hood’s Zombie BBQ
7. Need for Speed Nitro-X
8. Mighty Milky Way
9. Dark Void Zero
10. Bomberman Blitz
11. Photo Dojo
12. Dr. Mario Express
13. Mario Calculator
14. Airport Mania: First Flight
15. Army Defender
16. Rayman
17. G.G Series Dark Spirits
18. Bejeweled Twist
19. Battle of Giants: Dragons – Bronze Edition
20. Cosmo Fighters
Off-screen Ghost Recon Online footage
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Reggie comments on what to expect with Wii U price, says right value is critical
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The Wii launched at a fairly reasonable price. Users received a new console, Wii Sports, and a Wii Remote controller. The price did seem right for the company, as the system sold remarkably well in its first few years on the market.
Nintendo is hoping to see a repeat success story with the Wii U. Nintendo of America president Reggie Fils-Aime said that the company is looking to sell the console at a price point where they can sell a significant amount of units while maintaining the price for “an extended period of time.”
Fils-Aime said in a recent interview:
“So, I’ll use real numbers from this current generation with Wii. We sold over 25 million units at a price point at $200 or above. Never been done before in our industry. Typically, systems might launch at $300 and then very quickly start falling off. Our philosophy is to launch a system at a price point that we want to maintain for an extended period of time. And so when we launch Wii U, what we’ll do is we’ll identity a price point that we think we can get 25, 30 million units sold. And ideally look to stay at that for quite some time. We think that gives the consumer the best value, that helps consumers understand that ‘Boy, I outta buy in today’ versus wait for the future when the price might drop. And from our perspective, it really helps us manage our production, manage our inventory situation, manage our suppliers.”
Also, when asked if price is one of the most critical decisions Nintendo can make with the introduction of the console, Fils-Aime said:
“Well again, I would modify your statement to say it’s critical that we set the right value. When we look back at the Wii, yes, a $250 price point was key. But also the pack-in of Wii Sports was a critical decision. It gave the consumer something to play right out of the box. It gave the consumer a fantastic range of experiences. So for the launch of Wii U, similarly, yes, we’ll look at price, but we’ll also look at what are the experiences, what is it that the consumer will get when they buy, and make sure that’s really compelling.”