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Remember when Dragon Quest VI was announced for the DS? Yeah, it seems like ages ago, doesn’t it? The game was finally released in Japan at the beginning of the year, but there have been no talks about bringing the title overseas. That’s actually quite odd, as Square Enix originally stated that they had plans to bring the remake to both North America and Europe.

Unfortunately, the company stated on its European Twitter account yesterday that it’s “not on the cards right now” when asked if there was any news regarding a release in Europe. And even though nothing was said about launching the game in North America, I wouldn’t be surprised if it never made it over here as well.

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Thanks to Josh T for the tip!

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You know, I think this is the best contest we’ve had up to this point. We had some very nice user participation for the comment entries, a fantastic Game Night, and some impressive features/articles. So far, we’ve only announced one winner, but I’m pleased to share the complete results of the contest right now!

1) Game Night: Winner – Ronin
2) Comments: Winner – keyz
3) Article: Winner – Adrian M

It was a very, very tough choice to pick out the article winner. Austin and I were definitely having a difficult time deciding on which entry we liked best, but in the end, we went with Adrian’s feature – You can check his winning entry below. A special shoutout to Lynod – We were impressed with his article as well. Perhaps we can think of some sort of consolation prize to give him!

The copies of GoldenEye 007 arrived here just a couple of days ago, so once I have everyone’s address, I’ll be able to ship out all of the games to our winners. I hope you guys enjoyed the contest, and hopefully we’ll have similar events on NE in the future!

Adrian’s feature:


WiiWare

Mix Superstar – 319 blocks
Gods vs Humans – 175 blocks

DSiWare

Adventure in Vegas: Slot Machine – 87 blocks
GO Series Pinball Attack! – 61 blocks
Discolight – 24 blocks


This information comes from Shigeru Miyamoto…

“Well, I look back and play some of these games and there are a lot of places where, to be honest, I’m a little embarrassed. I look at Super Mario 3, and was like, ‘This was it?! This is what we thought was good enough?’ That being said, I do have new understandings of that work. The balance in that game is what it needed to be at that time. It really was. And so, even seeing all the limitations, I’m very happy with what we created and I wouldn’t change it.

It seems as though Miyamoto would have liked to add a bit more to Super Mario Bros. 3. Personally, I’m quite happy with the end result! I have a feeling a lot of you guys feel the same way.

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Even though Donkey Kong is still a pretty important Nintendo character today, his success pales in comparison to Mario’s fame. Yet, we can’t forget that Donkey Kong was very popular back in the day. Eventually, Shigeru Miyamoto chose to focus on the Italian plumber rather than the lovable ape. According to Miyamoto, this decision was made because he felt Donkey Kong was too big and also due to the fact that Nintendo wanted Mario to appear in additional titles.

“Well, the first reason is that Donkey Kong is just too darn big. And because he’s so big, we actually created Donkey Kong Junior to try to come up with the same sort of character, but in a smaller, more manageable size. And as we were looking at an 8-bit size, Mario became a much easier character to use. So that’s the first reason. My original goal was that I really wanted to use Mario in a lot of different games. So, for example, in the original Punch-Out! you’ll see Mario and Donkey Kong in the audience. You’ll see Mario is the referee in Tennis [a 1984 Nintendo Entertainment System game]. And then it became taking Mario and Luigi both and putting them in different situations in various games, and was the direction that I decided to take.”

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I tend to stay away from posting previews/reviews from other sites, but I think I can make an exception here! GameTrailers show off a bit of Super Guide footage, as well as other scenes and levels from the game.

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