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You can kind of say that the launch box for nintendogs + cats in Japan is a collector’s item. Why? Nintendo has decided to completely change the game’s boxart because some folks were getting confused as to which titles were for DS, and which ones were for 3DS. Silly if you ask me, especially since it’s quite easy to differentiate between 3DS and DS software…

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Cambridge, Mass. – July 1, 2011– Harmonix today announced that singles from Buffalo Springfield, R.E.M., System of a Down and The Vapors will be available beginning July 5th in theRock Band 3Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii™.

Rock Bandprovides the deepest and best selection of artists, songs and albums through the Rock Band music platform, which features more than 900 artists and more than 2,900* tracks via disc and download purchase (complete list of tracks at www.rockband.com/songs). Rock Band’sgigantic music library dwarfs that of any other rhythm video game on the market. More than 100 million songs have been sold through the Rock Band Music Store since its launch Nov. 20, 2007.

Rock BandDLC Additions for Xbox 360, PlayStation®3 system and Wii


Go Vacation footage

Posted on 13 years ago by (@NE_Brian) in Videos, Wii | 0 comments


Rumors about The Last Story and Pandora’s Tower being playable at the Japan Expo in Paris have been confirmed. A pair of Twitter photos reveal that both games are at the show (one is straight from Mistwalker’s account). However, I still can’t say if The Last Story has been presented in English or not since we don’t have any clear photos or footage of the title in action.

This may very well be the first step towards an official announcement from Nintendo of Europe regarding localization for these much-desired Wii RPGs. I don’t think North American gamers would be happy… start assembling the mob and gather your pitchforks!

Source 1, Source 2


The information below comes from Eiji Aonuma. In addition to the quotes below, he said that the Skyward Sword team did not make the Zelda Wii U demo. However, Satoru Takizawa, art director of Legend of Zelda: Twilight Princess, was deeply involved.

“You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo. And what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, ‘Oh, this is what the next Zelda will look like,’ but that’s not necessarily the case. I’m on one of the committees that oversaw the general steering and direction. We talked to each other a lot about several elements, one of which was, ‘How exactly will the HD graphics work?’ In doing concepts for that … we used Zelda assets quite often to examine, OK, how real will we make this look?”

One of the features of the Zelda Wii U demo allowed the inventory/weapons to be displayed on the controller. These elements could also be moved to the television. But Aonuma says that he’d like to bring much more to the table when an actual Zelda game for Wii U is made:

“I’d like to do things that are more surprising than that.”

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