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Animal Resort footage

Posted on 13 years ago by (@NE_Brian) in 3DS, Videos | 0 comments


Charlie Scibetta, Nintendo’s senior director of corporate communication, was recently asked if we’ll be seeing 3DSWare eventually . Unfortunately, he didn’t have much to say about adding such a service to the eShop.

“We have Virtual Console games. Anything that’s rendered in 3D, converted into 3D, is called 3D Classics, but we don’t have any other terminology yet.”

Scibetta also commented on bringing over DSiWare games to your 3DS…

“It’s not the number of transferred games — it would be the same game, the number of times you could transfer it from device to device. So if you build up a large category of DSiWare games, you won’t be penalized. Just how many times you can move that same group of games, there’ll be a limit on.”

Scibetta said that most of the games that can be downloaded on the DSi will be placed on the eShop as well. However, a few games will not be available.

Source


Conduit 2 footage

Posted on 13 years ago by (@NE_Brian) in Videos, Wii | 0 comments


Multiplatform

North America:
1. Just Dance 2 (Ubisoft, Wii)
2. Michael Jackson: The Experience (Ubisoft, Wii)
3. Zumba Fitness (Majesco, Wii)
4. Call of Duty: Black Ops (Activision, X360)
5. Killzone 3 (SCEA, PS3)

Japan:
1. Dissidia 012: Duodecim Final Fantasy (Square Enix, PSP)
2. Samurai Dou 4 (Spike, PS3)
3. Layton Kyouju to Kiseki no Kamen (Nintendo, 3DS)
4. Monster Hunter Portable 3rd (Capcom, PSP)
5. Phantasy Star Portable 2 Infinity (Sega, PSP)

UK:
1. Just Dance 2 (Ubisoft, Wii)
2. Call of Duty: Black Ops (Activision, X360)
3. Killzone 3 (SCEE, PS3)
4. FIFA 11 (EA Sports, X360)
5. Call of Duty: Black Ops (Activision, PS3)

Nintendo Wii

North America:
1. Just Dance 2 (Ubisoft)
2. Michael Jackson: The Experience (Ubisoft)
3. Zumba Fitness (Majesco)
4. Wii Fit Plus with Balance Board (Nintendo)
5. New Super Mario Bros. Wii (Nintendo)

Japan:
1. Wii Fit Plus with Balance Board (Nintendo)
2. Shape Boxing 2 Wii de Enjoy Diet (Rocket Company)
3. Donkey Kong Returns (Nintendo)
4. Fitness Party (Bandai Namco)
5. Wii Party (Nintendo).

UK:
1. Just Dance 2 (Ubisoft)
2. Just Dance (Ubisoft)
3. Wii Fit Plus with Balance Board (Nintendo)
4. Wii Party (Nintendo)
5. Mario Kart Wii (Nintendo)

Nintendo 3DS

Japan:
1. Layton Kyouju to Kiseki no Kamen (Nintendo)
2. Sengoku Musou Chronicle (Koei)
3. Nintendogs + Cats: Shiba & New Friends (Nintendo)
4. Super Street Fighter IV: 3D Edition (Capcom)
5. Ridge Racer 3D (Bandai Namco)

Nintendo DS

North America:
1. New Super Mario Bros. (Nintendo)
2. New Super Mario Bros. (Nintendo)
3. Radiant Historia (Atlus)
4. Plants vs. Zombies (PopCap)
5. Lego Star Wars: The Complete Saga (LucasArts)

Japan:
1. Gyakuten Kenji 2 (Capcom)
2. Ninokuni: Shikkoku no Madoushi (Level 5)
3. Pocket Monsters Black (Nintendo)
4. Pocket Monsters White (Nintendo)
5. Tongari Boushi to Mahou no Omise (Konami).

UK:
1. Toy Story 3 (Disney)
2. New Super Mario Bros. (Nintendo)
3. Art Academy (Nintendo)
4. Let’s Draw! (Majesco)
5. Mario vs. Donkey Kong: Mini-Land Mayhem (Nintendo)

Source


This information comes from the latest Iwata Asks with Shigeru Miyamoto and Satoru Iwata…

Miyamoto: You’re right that the development time was very long, but its initial planning started off even long before the Nintendo DS demo-version was made. In short, I always wanted to make a flight-simulation game.

Miyamoto: I think one of the biggest charms of an action game is the ability to move the characters intuitively. Flight-simulation games, on the other hand, are fun because the game play is very logical. The fun is in simulating things moving around in your head.

Iwata: But that’s from your perspective as a player.

Miyamoto: Yes. I have an interest in both of them. They’re both enjoyable in their own right. Let’s compare it to F1 racing. One style of racing games is where it can make you feel like you can drive, turn and stop just like a professional racing driver. The other is that, by mastering the game, you can actually come closer to be a racing driver. Out of the two, this one is much tougher. Normally, people don’t like difficult things as a form of entertainment, but it has its charms because of that difficulty.

Miyamoto: That’s why I want to make a game where you can find enjoyment even in harsh conditions. But I have a tendency to quickly gravitate toward making games that are “fun right now.” (laughs)


Despite the critical and commercial success Donkey Kong Country Returns has experienced, there are no plans for a sequel at the moment. That’s according to Retro Studio’s president and CEO Michael Kelbaugh, who also said that creating a platformer was quite difficult – moreso than he expected.

In more Donkey Kong-related news, Nintendo producer Kensuke Tanabe provided some information behind the game’s development. Tanabe said that told Retro Studios were denied a request to work on the franchise over five years ago, but were later given the opportunity to make a Donkey Kong game when the Big N felt the time was right.

Tanabe also commented on the possibility of a sequel to Donkey Kong Country Returns:

“I wasn’t even thinking about doing a sequel for Metroid Prime until Retro showed me the last scene in the game, which was near the end of development. I wouldn’t say we won’t do a sequel [for Donkey Kong Country Returns], but we don’t have anything planned at this time.”

Source


The latest edition of Iwata Asks is now available, which focuses on Steel Diver. So, you’re probably wondering why we’re posting Zelda news! Satoru Iwata and Shigeru Miyamoto briefly touched on the series in their discussion…

Miyamoto: When I was making The Legend of Zelda, it was very plain. (laughs)

Iwata: (laughs)

Miyamoto: I didn’t think that genre would be seen as something so mainstream. I really didn’t expect the response I got when I first made The Legend of Zelda. A world of swords and magic really wasn’t considered mainstream at the time.

Iwata: Was it? Miyamoto: The Neverending Story almost got really popular around that time. It was a world started off with such a message as: “Here kid, Take this sword.” (laughs) In a word, it was plain.

Iwata: In that sense, The Legend of Zelda and Steel Diver are the same to you.

Miyamoto: I think so. But when I said they’re both plain, I only meant it in the sense that they’re not attention-grabbers. I believe they’re the same in the way that they’re both something fun. It’s just a matter of presentation to get more people interested in it. I think the original themes are relatively plain for most of the games.

Iwata: That’s very interesting. People around the world probably think you’re surrounded by famous characters, which you use however you wish. It’s as if, when you create a game, you’ll get some kind of famous character and just plaster it all over to get attention.

Miyamoto: (laughs)

Source



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