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“Nintendo has always been at the forefront of active gaming. Getting up, moving around. Obviously the Wii launched that. As you touched on, we’ve also done it with a number of handheld games. We had a game called Personal Training Walking that leveraged a pedometer. And obviously the most recent two Pokemon games leveraged a similar type of system. What [the Game Coins feature] does, it’s just another reason to encourage people to get up and walk around. Why? Because we want them to be carrying their Nintendo 3DS, going through Street Pass, Spot Pass types of activity. That’s how it all ties together.”

I have to admit that Game Coins is an interesting feature. I tend to carry my DS around in any case though, and I expect I’ll do the same with the 3DS.

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WiiWare

Around the world
Jewel Keepers: Easter Island

WiiWare Demos

LIT

Nintendo DSiWare

Ancient Tribe
Boom Boom Squaries
Ferryman Puzzle
Puzzle to Go Baby Animals

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Hints of Conduit on 3DS

Posted on 13 years ago by (@NE_Brian) in 3DS, Videos | 0 comments

Skip to around 30:50 to hear some talk (well, hints…) about Conduit heading to the 3DS. High Voltage has previously expressed interest in the system, so it can definitely happened. Nothing confirmed just yet, though.


Wii

1. The Legend of Zelda: Skyward Sword
2. de Blob 2
3. LEGO Pirates of the Caribbean
4. Conduit 2
5. LEGO Star Wars III: The Clone Wars

DS

1. Pokemon Black/White
2. Okamiden
3. Dragon Quest VI: Realms of Reverie
4. Monster Tale
5. de Blob 2

3DS

1. Paper Mario
2. Mario Kart
3. The Legend of Zelda: Ocarina of Time 3D
4. Kid Icarus: Uprising
5. Star Fox 64 3D


Meet the 3DS prototypes

Posted on 13 years ago by (@NE_Brian) in 3DS, News | 2 Comments

Nintendo has pulled back the curtain on prototypes for previous systems in past Iwata Asks columns. And now the company has done so once again, this time for the 3DS. Nintendo shared a couple of prototype images today.

The model above is slightly smaller than the final 3DS, though it lacks cameras and it wasn’t 3D ready. It is known as the “minimum model.”

The next prototype features the Circle Pad. Nintendo actually joked about releasing a product in which players could decide themselves where to place the buttons wherever they wanted.



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