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There’s still no footage of Shantae and the Pirate’s Curse floating around online, but we do have this image…

shantae_pirates_curse

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New details about Shantae and the Pirate’s Curse have finally emerged from a demo being shown at PAX East 2013. Destructoid provided the information, which we’ve summarized below.

– Uses sprites from Shantae: Risky’s Revenge as a base
– Adds more colors and frames of animation
– More intricate environmental puzzles
– More enemies on screen
– More action in general
– Shantae has lost her former half-genie powers
– Because of this, she has to team up with Risky Boots in order to try to get them back
– Risky ends up rubbing off on Shantae in more ways than one
– Shantae learns pirate-styled attack and abilities
– Gradually begins behaving more like a pirate as well
– Shantae still attacks with her hair
– Still knows how to dance as well
– New move lets Shantae suck up items into a lamp
– This makes it easier to collect loot and other enemy drops
– 5 dungeons (most in the series thus far)
– WayForward will be shortening the length of the bits in-between dungeons
– More ideas in a smaller space than the original GBC game

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We should mention that a Kickstarter for Mysterious Cities of Gold has opened here. If the $30,000 goal is met, the game will be fully localized in English and will be brought to PC.

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Indies have become a prominent force in the gaming industry, especially over the past few months. On Nintendo’s end, the company is recognizing smaller developers more than ever on Wii U and 3DS.

Speaking with IGN, Nintendo of America president Reggie Fils-Aime discussed how working with indies is a big priority for Nintendo:

“The independent developer, especially those developers who have experience, who’ve shown real capabilities, we love those independent developers. And what we’re doing is creating even more of an infrastructure for a brand-new independent developer, someone who’s never created content before, to be effective on our platform. So it’s an area that we’re spending a lot more time and a lot more energy to create the infrastructure to help these developers publish their content and be effective. It’s something that we have had to learn how to do. Because our systems aren’t straightforward for a developer who hasn’t had a lot of experience.”



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