Reggie talks 3DS XL colors, special system variations
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
In North America, there aren’t a whole lot of 3DS XL colors to choose from. Heck, the white variation still hasn’t made its way to the states. There certainly aren’t many options available, especially compared to Japan.
But Nintendo of America president Reggie Fils-Aime provided a logical explanation as to why more variation can be seen in Japan, and why fewer colors are put out on store shelves:
“It really comes down to the nuts and bolts of how we manage our SKUs at retail, and how we do it in a way that’s effective for us and effective for our business partners. You’ve visited retail in Japan. One of the key differences in Japan is that the hardware is that it’s behind the counter. It’s not out and about. So in that type of construct, you can have a lot of inventory behind the counter. It’s a lot easier to support multiple colors. In our [North American] market, it’s all out there on the shelf. When you visit our retail, if I had to try to have 25 different SKUs out there, Wal-Mart would kill me. So what that means is that we have to be more selective and more knowledgeable in how we handle different SKUs.”
One way in which Nintendo of America has started to mimic the Japanese market is with the limited release of the special system variations. Fire Emblem, Pikachu, and Animal Crossing handhelds have all come out this year.
“We are taking a page out of the Japanese playbook with these very limited-edition unique hardware options. We started with Fire Emblem. We did Pikachu. Now, obviously, Animal Crossing. What we’re seeing is that if we do this right, we can have a more limited quantity, have it sell through in a fairly short period of time, and use that as a way to satisfy the consumer’s desires to have a range of different SKUs and some special hardware.”
StreetPass Mii Plaza update – “Exchange Booth” footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Off-screen Zelda: A Link Between Worlds footage with audio
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Miyamoto on always-online, more powerful systems, competitor price comparisons, Zelda toon-shading style could return
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii U | 0 comments
Shigeru Miyamoto has weighed in a number of prominent topics, including always-online, the need to make creative games in the wake of more powerful systems, price comparisons of Wii U’s competitors, and the possible return of the toon-shading style introduced with The Legend of Zelda: The Wind Waker.
Head past the break for Miyamoto’s comments.
StreetPass Garden, StreetPass Battle footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Reggie on dedication to indies, 3DS has hit its stride, origins of New Super Luigi U, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, 3DS eShop, News, Podcast Stories, Wii U, Wii U eShop | 1 Comment
Yet another interview with Nintendo of America president Reggie Fils-Aime has gone live. This time, MTV Multiplayer sat down with the bigwig to discuss working with indies, the recent success of 3DS, some of the ideas/origins behind New Super Luigi U, and more.
For Reggie’s full comments, read on below.
Kamiya estimates 20 hours of gameplay for Wonderful 101, would be happy to see Bayonetta in Smash Bros.
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii U | 0 comments
The Wonderful 101 will not be a short game. Far from it, actually.
Although director Hideki Kamiya and his team at Platinum Games are striving to create a game with a lot of replay value, there is a ton of content waiting for players who only plan on experiencing The Wonderful 101 once. Kamiya estimates 20 hours of gameplay for a “normal play session”.