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3DS

Game: Bomb Monkey
System: 3DS (eShop)
Developer: Renegade Kid
Release Date: June 27, 2012
Price: $5.00

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It’s games like ‘Bomb Monkey’ that make me wish there wasn’t so much pressure to add a numbered score to game reviews. Admittedly, I hold none of this pressure myself because I have nothing to lose by doing things differently, but in general you’ll see a game like this come along and it’s going to score 6s, 7s, and a few 8s. Maybe even a 9 or two if it’s lucky. You can tell this just by looking at it for three seconds, or from hearing someone describe it.

It’s destined to these scores of “decent-but-not-great” not by value of its production or design, but by virtue of the fact that it’s a casual puzzle game. Like Mario Party or Just Dance, its score doesn’t stand among others in its genre, but rather among those like Zelda or Skyrim; games so grand in scope and lengthy in execution that they deserve the highest industry praises.

‘Bomb Monkey’ neither tries nor needs to be like this. It’s a puzzle game whose objective is simple and if it were anything else would be a worse game for it. Does this mean it’s fair to bound it to scores below 8 or 9? Just because it’s a different kind of game? Should I rate it a 7.5? 7? 6.5? Some might say yes, because it’s not as good as Zelda. Some would say no, because it’s not as good nor worse than Zelda- it’s merely different.


Nintendo has gone into detail as to what has changed between the original 3DS and the 3DS XL.

There have been some reports through initial hands-on that the 3D effect has improved. While that could be possible, it’s likely related to the larger screen size. Nintendo says that the screens are made of the same materials as the original 3DS.

Continuing on with the screen theme, IGN reports that the 3DS XL hasn’t been adjusted to accommodate the 90% display increase.

The 3DS XL’s sound speaker design has changed, but it isn’t related to improved technology. A Nintendo spokesperson said that “the speaker function of the XL is the same quality level as the 3DS’s.”

Aside from the Circle Pad, XL features input adjustments. The d-pad as well as the shoulder and face buttons are now “slightly bigger than the 3DS buttons.”

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The latest Famitsu scans cover the 3DS XL, Assassin’s Creed 3, Nintendo at E3 (Pikmin 3), and Culdcept 3DS.

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Later this year, Nintendo will release a new version of the Circle Pad Pro that is compatible with the 3DS XL. There’s no date yet, but it should be available in Japan before the end of 2012. I imagine that the accessory will hit store shelves in North America and Europe sometime within the next six months.

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Nintendo is preparing a couple of different 3DS XL packages around the world.

Europe and Japan will be greeted with the system that lacks a charger. The situation is different in North America, however, as the accessory will be bundled in.

We don’t know the exact reasons behind the decision to leave out the charger in Europe/Japan, but Nintendo France CEO Stephane Bole has tried to justified the situation somewhat. Bole explained that the company wouldn’t doesn’t want to “penalize the millions of DS owners” who would be forced to pay for another charger.

That’s fine and dandy, but could similar thinking have an impact on the Wii U? Maybe Nintendo would decide against bundling in a Wiimote, even though it’ll be a standard control option for many games.

Addressing the possibility, Bole said (rough translation):

“There are 200 million Wiimotes in the world. This is something you must consider before deciding which devices will be sold with the console.”

Of course, Nintendo hasn’t made an official decision regarding a Wiimote pack in with Wii U. There’s no reason to panic yet, guys!

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Famitsu shared new screenshots from Project X Zone today. If you missed them, you can view all of the images here.

Along with those shots, the magazine provided a few new details about the game. We’ve summarized the information below.

– Can add a Solo Unit to a Pair Unit
– Use the Solo Unit’s skills in battle
– Solo Unit can perform a Solo Attack with the L button
– It’s possible to create an attack with five party members
– How it’s done: Perform an attack with the Pair Unit while moving
– If another Pair Unit is nearby, press R to call the other Pair Unit in for a Support Attack
– Press A to make your Solo Unit come into the attack
– The three steps above will allow five members to attack at once

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… in video form, once again!



The handy comparison above shows a screen size comparison of the 3DS XL and PlayStation Vita. What can’t be shown in the photo is that the Vita has a higher pixel density. It’s 960 x 544 for the Vita screen and 400 x 240 for the 3DS’ top screen.

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I was hoping Epic Mickey: Power of Illusion would get a little more attention at this year’s E3. It looks pretty neat.

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