Tales of the Abyss 3DS vs. PS2 comparison
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 7 Comments
Kojima talks Metal Gear Solid: Snake Eater
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This information comes directly from Hideo Kojima, who spoke about Metal Gear Solid Snake Eater during Nintendo’s conference last week…
“When I first heard about its 3D function, I naturally wanted to make something which looks great in 3D. In Metal Gear Solid: Snake Eater, camouflage is an important gimmick. To avoid being detected, you need to change your camouflage in accordance with the backgrounds. You need to adjust your speed in order to increase the effect of the camouflage and now because this time it’s going to be 3D, you have a real sense that your hiding behind something and the camouflage becomes even more effective in 3D. And I’ve been waiting for the arrival of this new communication capability. Even when the players are not playing the game, we can make some tricks for them. A number of new ideas for taking advantage of the gimmicks are popping up in my brain. We have the story for Snake Eater, which is now becoming 3D. What kind of new hide and seek can be made? Snake Eater to be played on a portable game machine, Snake Eater to take advantage of the communication capability. Please look forward to a number of new ideas that we are preparing for you.”
Many developers appear to be interested in the 3DS’ SpotPass and StreetPass abilities. Not only can you automatically communicate with players who are nearby, but new content can also be pushed to the player via the Internet. I have a feeling we’re going to see many unique ideas for those two functions.
A few details about the Dead or Alive: Dimensions demo
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
– “Jiggle” effect for female characters
– Kasumi, Ayane, Hayate and Hayabusa playable in the demo
– 3 stages as well
– Control movement with the analogue slider
– Player said the game speed felt somewhat slow compared to the trailer, but could more easily read enemy attacks and use hold moves
– Battle shown on the top screen
– Bottom screen showed the controls in the demo
– May have an optional “3D Mode” (unclear if it’s an actual mode or changing the 3D effect)
– Hand and foot movements can be more easily noticed in “3D Mode”
High Voltage on patching in Conduit 2, DLC a possibility, publisher talk for The Grinder, unannounced games, working with 3DS, more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 2 Comments
Eric Nofsinger, High Voltage Software Chief Creative Officer on patching in Conduit 2…
“Well, it allows us to do patching now, and in the immediate future. Our goal is to be able to resolve any foreseeable problems through beta testing phase, but it does give us the ability to go back and resolve any significant issues that might pop up. As with any multiplayer game, things can get a bit dicey; when players are able to find exploits, or more significant issues where a small number of players engage in hacking or glitching, it can disrupt the experience for other gamers. Then it’s a good idea to have a system in place where you can do your best to circumvent some of those issues.”
Nofsinger on the possibility of DLC…
“We’d like to, but it really depends on sales. We’re currently just focused on the retail game itself, but we are certainly thinking about DLC in the future.”
3DS AR and Mii Studio footage
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Videos | 4 Comments
The Legend of Zelda: Ocarina of Time 3DS vs. N64 comparison, in GIF form
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 15 Comments
Samurai Warriors: Chronicle screenshots/art
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
3DS game comparisons
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, GameCube, News, Wii | 6 Comments
Comparisons: Star Fox 64 3D vs. Star Fox 64 (N64), Resident Evil: The Mercenaries 3D vs. Resident Evil 5 (Xbox 360), The Legend of Zelda: Ocarina of Time 3DS vs. N64 / Gamecube, Ridge Racer 3DS vs. Ridge Racer 2 (PSP), Super Street Fighter IV: 3D Edition vs. SSF IV (Xbox 360), Mario Kart 3DS vs. Mario Kart Wii
Marvelous open to putting Muramasa: The Demon Blade on the 3DS
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
This information comes from Marvelous Group Manager Tomio Kanazawa…
“That’s a pretty good idea! That is one of the many things we think our fans want, and we want to provide to them. We at Marvelous Entertainment want to continue to meet and exceed the expectations from our fans as we continue to bring them new experiences.”
In the end, Muramasa could end up on a number of different platforms. As we already know, been available on the Wii for some time, but there has been a rumor floating around that it’ll end up on PSN and XBLA as well. The 3DS game could end up being the most interesting version of all, though, with the 3D effects and other elements that could be added – if this truly does happen, that is!
Nintendo not ready to discuss 3DS to console connectivity
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 5 Comments
This information comes from Satoru Iwata…
“We believe that, naturally, instant communication between the 3DS and a console in your home will become one topic in the future, but today I cannot talk about specifics regarding the kinds of things you can do in terms of connectivity between a 3DS and console.”
One aspect of 3DS to console connectivity one would expect is for Mii features – moving them between your systems. Overall, I hope that the feature is used more often than what we saw with the Wii and DS.