Eternal Darkness spiritual successor “Shadow of the Eternals” to be revealed on Monday, platforms unconfirmed
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Podcast Stories, Videos | 0 comments
IGN has posted a new trailer for a brand new game titled “Shadow of the Eternals”. This is a spiritual successor to Silicon Knights’ Eternal Darkness, with developers from the GameCube game involved – including Denis Dyack.
Shadow of the Eternals is being made by Precursor Games. Currently, platforms have not been confirmed. It appears that a crowdfunding campaign will begin in just a couple of days.
Tales of Symphonia on GameCube is series’ most-successful game in the west
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
What would you say is the most successful Tales game in the west? Tales of the Abyss, maybe? Nope.
Series producer Hideo Baba revealed that Tales of Symphonia on the GameCube is the best-performing title overseas to-date. When asked about why he believes this is the case, Baba pointed out that Symphonia was the first 3D release in the franchise and Namco Bandai additionally received “a lot of support from Nintendo” that allowed the company “to reach out to a broader audience that we weren’t able to reach before.”
“I believe the success of Tales of Symphonia has multiple factors to it, the first being that it was the first Tales title that was rendered in 3D polygons, so we believe that was a huge component to its success. Another huge component was that we had a lot of support from Nintendo, so that allowed us to reach out to a broader audience that we weren’t able to reach before.”
Blizzard says Starcraft: Ghost is still on hold, hasn’t been cancelled
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, News, Podcast Stories | 0 comments
Starcraft: Ghost was announced over a decade ago. Originally, the game was intended for release on the PlayStation 2, Xbox, and GameCube. But after developer shifts and the arrival of new consoles (PlayStation 3, Xbox 360, and Wii), Blizzard decided to put the project on on “indefinite hold”.
So what’s the status of Starcraft: Ghost as of today? According to Blizzard Entertainment’s Matthew Burger, the game is still “on hold”. Burger added that it “has never been cancelled.”
Take a look at the following exchange between OPM and Burger:
Media Create software sales (3/18 – 3/24) – Top 50
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, GameCube, News, Wii, Wii U | 0 comments
01./00. [3DS] Luigi’s Mansion: Dark Moon
02./00. [PS3] One Piece: Pirate Warriors 2 #
03./00. [PS3] Pro Baseball Spirits 2013
04./00. [PSP] Pro Baseball Spirits 2013
05./00. [PSV] One Piece: Pirate Warriors 2
06./04. [3DS] Animal Crossing: New Leaf #
07./00. [PS3] Disgaea D2 #
08./00. [3DS] Pretty Rhythm: My Deco Rainbow Wedding
09./02. [PS3] Kingdom Hearts HD 1.5 ReMIX
10./00. [PSV] Atelier Meruru Plus: The Alchemist of Arland 3 #
11./00. [PSV] Pro Baseball Spirits 2013
12./00. [360] Gears of War: Judgment #
13./03. [3DS] Super Robot Wars UX #
14./01. [PSP] Sword Art Online: Infinity Moment #
15./05. [PSV] Soul Sacrifice #
16./00. [3DS] Castlevania: Lords of Shadow – Mirror of Fate
17./00. [PSV] Dead or Alive 5+ #
18./07. [PS3] Dynasty Warriors 8 #
19./06. [PS3] Hatsune Miku: Project Diva f
20./14. [3DS] New Super Mario Bros. 2 #
Next Level on Mario Strikes and Punch-Out!! origins
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Podcast Stories, Wii | 0 comments
When you think about it, the fact that Nintendo allowed Next Level Games to make Super Mario Strikers was somewhat unexpected. The studio was a bit unproven at the time yet the Big N nonetheless allowed the developer to get its hands on some of the company’s most-beloved characters.
You might be wondering: how did Next Level’s partnership with Nintendo begin? It was actually the initiative on the part of Next Level that got the ball rolling. The team first decided to make a Mario soccer demo “with no direction from Nintendo”.
Read on below for comments from Next Level Games discussing how Mario Strikers as well as Punch-Out!! came to be.
Next Level on respecting original devs and fans for sequels while understanding current differences, Mr. Bean inspiration, more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, GameCube, News, Podcast Stories | 0 comments
It has taken over a decade for Nintendo to come out with a second Luigi’s Mansion game in Dark Moon. Nintendo is not, however, making the game themselves. Next Level Games is handing the primary development of the 3DS title.
Next Level Games’ Bryce Holliday recently spoke about the need to “respect the original developers and the fans” when it comes to “sequelling or bringing back a franchise”. At the same time, he acknowledged that “you can also figure out what’s different from then to now, and one of the big differences is the hardware has changed.”
“When you’re sequelling or bringing back a franchise, you need to respect the original developers and the fans of the product. But you can also figure out what’s different from then to now, and one of the big differences is the hardware has changed.”
Next Level/Nintendo on Luigi’s Mansion 2 development, experiments with the original, Nintendo’s rules, why Luigi can’t jump, more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, GameCube, General Nintendo, News, Podcast Stories | 0 comments
Kotaku has published a very interesting and insightful article about the working relationship between the folks at Next Level Games and Nintendo. The two companies needed to come together for the development of Luigi’s Mansion: Dark Moon.
We’ve picked out a bunch of quotes below, but be sure to read the full piece here. Topics include Next Level not knowing which system it would be making Luigi’s Mansion: Dark Moon for initially, 3D and multiplayer experiments with the original GameCube title, Nintendo’s rules for Luigi, why the character can’t jump in the Luigi’s Mansion games, and more.
F-Zero AX discovered in F-Zero GX
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Podcast Stories | 0 comments
F-Zero GX has been around for many, many years, but it wasn’t until recently that an incredible discovery was made. It appears that the GameCube title includes F-Zero AX – GX’s arcade equivalent.
You can’t access AX under normal circumstances. Special Action Replay codes are required to boot up the title. Visit this link for the full listing of codes.
[Video Features] Eggbusters “Beta” Episode – Twilight Princess
Posted on 12 years ago by Austin(@NE_Austin) in Features, GameCube, Videos, Wii | 0 comments

If you own Twilight Princess, you will most likely want to try this glitch out. It’s easily the most fruitful one I’ve done so far with Eggbusters, and one that has more possibilities than I could explore even in ten episodes!
Direct transcript of the directions (courtesy of ZeldaWiki) after the break! Artwork courtesy of Andrew Nixon. :]
Zelda: Wind Waker design sketches
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, Images, News, Wii U | 0 comments
Accompanying The Legend of Zelda: Wind Waker’s release in Japan over a decade ago was a special “Zelda Box”. The package included a copy of the game, a promo book, a soundtrack, Link and Moblin figures, and a guidebook. Tucked away in the guidebook were a bunch of amazing Wind Waker sketches.
GlitterBerri has started to translate some of the contents of the guidebook, and uploaded high-quality scans of the sketches. Hit up the gallery above for some of the art.