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When you think about it, the fact that Nintendo allowed Next Level Games to make Super Mario Strikers was somewhat unexpected. The studio was a bit unproven at the time yet the Big N nonetheless allowed the developer to get its hands on some of the company’s most-beloved characters.

You might be wondering: how did Next Level’s partnership with Nintendo begin? It was actually the initiative on the part of Next Level that got the ball rolling. The team first decided to make a Mario soccer demo “with no direction from Nintendo”.

Read on below for comments from Next Level Games discussing how Mario Strikers as well as Punch-Out!! came to be.


It has taken over a decade for Nintendo to come out with a second Luigi’s Mansion game in Dark Moon. Nintendo is not, however, making the game themselves. Next Level Games is handing the primary development of the 3DS title.

Next Level Games’ Bryce Holliday recently spoke about the need to “respect the original developers and the fans” when it comes to “sequelling or bringing back a franchise”. At the same time, he acknowledged that “you can also figure out what’s different from then to now, and one of the big differences is the hardware has changed.”

“When you’re sequelling or bringing back a franchise, you need to respect the original developers and the fans of the product. But you can also figure out what’s different from then to now, and one of the big differences is the hardware has changed.”


Kotaku has published a very interesting and insightful article about the working relationship between the folks at Next Level Games and Nintendo. The two companies needed to come together for the development of Luigi’s Mansion: Dark Moon.

We’ve picked out a bunch of quotes below, but be sure to read the full piece here. Topics include Next Level not knowing which system it would be making Luigi’s Mansion: Dark Moon for initially, 3D and multiplayer experiments with the original GameCube title, Nintendo’s rules for Luigi, why the character can’t jump in the Luigi’s Mansion games, and more.


F-Zero GX has been around for many, many years, but it wasn’t until recently that an incredible discovery was made. It appears that the GameCube title includes F-Zero AX – GX’s arcade equivalent.

You can’t access AX under normal circumstances. Special Action Replay codes are required to boot up the title. Visit this link for the full listing of codes.

Source



If you own Twilight Princess, you will most likely want to try this glitch out. It’s easily the most fruitful one I’ve done so far with Eggbusters, and one that has more possibilities than I could explore even in ten episodes!

Direct transcript of the directions (courtesy of ZeldaWiki) after the break! Artwork courtesy of Andrew Nixon. :]


Accompanying The Legend of Zelda: Wind Waker’s release in Japan over a decade ago was a special “Zelda Box”. The package included a copy of the game, a promo book, a soundtrack, Link and Moblin figures, and a guidebook. Tucked away in the guidebook were a bunch of amazing Wind Waker sketches.

GlitterBerri has started to translate some of the contents of the guidebook, and uploaded high-quality scans of the sketches. Hit up the gallery above for some of the art.

Source, Via


Dark Horse shared a public preview of its Hyrule Historia localization. Eight pages from the upcoming book can be found in the gallery above.

Source


Following the announcement of Pikmin 3 at last year’s E3, Shigeru Miyamoto said he wasn’t a huge fan of ditching the timer in Pikmin 2. He hinted that he was pushing for the mechanic’s return with the Wii U game.

In an interview with GamesMaster, Miyamoto once again stated that he wasn’t too big on the idea of removing the timed functionality.

When asked if the Pikmin 3 team had to make some important decisions about the direction of the series prior to development, Miyamoto said:


As part of its send-off festivities, Nintendo Power compiled a list of the top 285 Nintendo games of all time. The magazine specifically chose the number since 285 issues were produced since its inception in 1988.

We have the entire lineup of games below – yes, all 285 games! Head past the break for the listing.



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