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Kunio-kun no Dodgeball da yo Zen’in Shūgō!! – 800 points

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It’s possible that most of you haven’t heard of Near Field Communication before. It’s included in devices such as smartphones and even the PlayStation Vita. The feature will also be added to the Wii U.

Iwata provided an elaborate description of NFC during Nintendo’s financial briefing, and also gave vague hints as to what will be possible with the technology.

“Already by now, the Wii U is known for its new controller with a screen, among other features. For this controller, please be advised that we have decided to install a NFC function.

“As many of you know, NFC is the acronym for Near Field Communication, which is a set of standards to establish radio communication in close proximity. The NFC I’m referring to here is the noncontact NFC standard that is compatible with FeliCa and MIFARE, and is expected to be widely used around the world in the near future.

“By installing this functionality, it will become possible to create cards and figurines that can electronically read and write data via noncontact NFC and to expand the new play format in the video game world. Adoption of this functionality will enable various other possibilities such as using it as a means of making micropayments.”

Sounds sort of like Skylanders: Spyro’s Adventure, doesn’t it?

Source


Satoru Iwata gave a quick update about the Wii U’s presence at this year’s E3 and launch timeframe during Nintendo’s financial briefing. He once again said the company will “showcase the final format and discuss the details” about Wii U at the big expo in June. Furthermore, Iwata noted that the console will launch around the world “in time for the year-end sales season.”

“We are planning to showcase the final format and discuss the details at E3 2012, which will be held in Los Angeles in the United States in June this year.

“Also, soon after the E3 show, we would like to organize an opportunity in Tokyo where we can showcase the same to the Japanese wholesalers and financial analysts who cannot attend the E3 show.

“As for the launch timing, we have so far stated that it shall be sometime between the E3 show and the end of this calendar year, and…

“Today, I’d like to confirm that we will launch the Wii U in Japan, the U.S., Europe and Australia in time for the year-end sales season.

“For the launch of new hardware, it is, of course, regarded as a sort of requisite not to miss the critical year-end sales season. The company is aiming to firmly complete the development of the entire system and prepare sufficient software so that the Wii U will be at its best at the time of the launch. Needless to say, we have learned a bitter lesson from the launch of the Nintendo 3DS.”

Source


Bonus: Other 3DS titles in the works:

Source


Although Satoru Iwata was the main speaker at Nintendo’s financial results briefing today, Shigeru Miyamoto took some time to comment about his non-retirement and the Wii U.

Miyamoto stressed that the company’s upcoming console won’t just be about improved visuals. However, he did seem to say that there will be some titles in which visuals will be important – including Zelda.

We don’t have the official comment from Miyamoto, though an David Gibson was kind enough to provide a translation.

You can find more details from Nintendo’s investors meeting here.



Nintendo Network isn’t just a simple rewording of the Nintendo Wi-Fi Connection after all. There’s a little bit more to it than that.

President Satoru Iwata finally detailed the Nintendo Network at a financial results briefing today. It encompasses DLC, the account system for Wii U, and more. Iwata even said that the company is considering distributing packaged software through digital means and first-party DLC.

A full rundown of the Nintendo Network can be found below.

– Nintendo Network is the new network platform which will be used for Wii U and 3DS
– “aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers.”
– Competitions and communication among users included
– Sales of digital content will also be covered within the Nintendo Network
– Nintendo will be pushing to make software work with the Nintendo Network
– Tobidasu Pricla Kiradeco Revolution is the first Japanese game in which users can purchase DLC
– “We will make available the downloadable add-on content for this Nintendo first-party digital download title in the near future.”
– DLC once again confirmed for Theatrhythm Final Fantasy
– “Nintendo, as a software maker, does not plan to deploy businesses where our consumers cannot know in advance which item will appear as the result of their payment and they have to repeat the payments and, before they know it, they end up spending a huge amount of money in order to obtain the items they originally wanted to purchase.”
– Nintendo considering the future possibility of distributing packaged software digitally
– The concept above was built into the 3DS and the necessary infrastructure is in place for this
– Same infrastructure will be built into Wii U
– “The decision must be made by taking into consideration such factors as the relationship with the wholesalers and retailers, and the best way to be embraced by consumers, as well as the environment surrounding the market and consumers, such as the required memory capacity on consumers’ SD memory cards.”
– Personal account system for Wii U will be compatible with the Nintendo Network
– It’ll make things easy for hardware that is used by multiple family members

Source



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