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Check out this exchange between IGN and Nintendo’s Shigeru Miyamoto and Shinya Takahashi…

IGN: What are some high level applications for that you both have in mind for amiibo?

Takahashi: “I think the biggest distinction for the amiibo figures is first, we’re releasing them with Smash Bros. and there will be figures for the different characters in the game. You can take the Mario amiibo and use it in Smash Bros., but then you’ll be able to use it across different games that Mario appears in. For example, you can use the Smash Bros. Mario figure and use it in Mario Kart 8 when that functionality releases. You can also use that same Mario figure in Mario Party 10. So for the amiibo project in general, we’re looking at having all of the figures be useable across a lot of Nintendo titles and not just the one game the figure was [visually] designed for.

To get technical, the amiibo is able to store data, and within the full data set you have this much data (mimics a large space with his pointer finger and thumb) which is reserved for Smash Bros. But then you have a subset of data (mimics roughly half of the space from the previous example) that says this is the Mario figure. Smash Bros will use the big chunk of data in the Smash Bros. amiibo, but the other games are able to read that this is a Mario figure through this other set of data that identifies the character, and that is how the characters are able to interact with the Mario amiibo.

When you use the Smash Bros. Mario amiibo in Smash Bros., it’s able to do all of the different things designed for that game. When you take that amiibo and you use it in different games, it’s not the Smash Bros. Mario, it’s just a Mario. It’s a more simple use for [amiibo functionality] but it’s able to do those two things.”

Check out this exchange between Kotaku and Zelda producer Eiji Aonuma about The Legend of Zelda: Majora’s Mask…

Schreier: I have to ask… I asked readers what questions I should ask you, and the number one question was that you’ve hinted so many times about a new Majora’s Mask or a Majora’s Mask remake for the 3DS—will we ever see that?

Aonuma: I do know that fans want to see Majora’s Mask. I’ve heard that voice, it’s very, very strong, and I’m always listening, is what I would say.

Schreier: I think people reacted to the teaser in A Link Between Worlds, the mask in the house. People saw that and thought it was a hint for the future, so that’s why people are excited about that.

Aonuma: Maybe I was toying with them a little. (laughter) I’m doing everything I can. I hear the voices of the fans. There are so many out there. It’s very loud, and just to acknowledge the fact that the need, the want is out there, I put that in there.

Source

We’ve only seen four playable characters in Hyrule Warriors thus far, but there are plenty of additional reveals to come. And apparently, many of them will be female. One of the folks speaking on the latest Treehouse stream mentioned that “at least half” of the roster consists of female inclusions.

Also on the stream, it was stated that another important mode for Hyrule Warriors hasn’t been announced. There should be a lot of reveals to look forward to!


– StreetPass Arena: the entrance to participate in StreetPass battles
– It’s run by the infamous Passmaster Super Skeleton
– Talk to the character to participate in battles between two Shovel Knights like Mario Bros.
– Frenetic fun race to the gems or wild fight between Shovel Knights where you can use every relic at Shovel Knight’s disposal
– Won’t be fighting each other at the same time
– The StreetPass Arena instead asks that you record your battle strategy ahead of time without seeing your opponent
– 3 short, five second ruounds
– Collect gems while guessing where the opposing Shovel Knight will be and swiping at air hoping you’ll hit your opponent
– Your opponent always starts on the right side and you will always start on the left side
– Get StreetPasses in the real world to activate this feature
– If you win, you’ll receive a reward

Source


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