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Platforms

Based on a listing on Nintendo’s website, Super Mario Bros. will be released on the North American Wii U eShop next week as a Virtual Console download. Pricing will be set at $4.99.

In other news, Super Mario Bros. 3’s VC release also appears to be on the horizon. Listings for Wii U as well as 3DS have been discovered, but no date is included. I imagine we’ll be seeing the game in the near future.


While we’re on the topic of Scribblenauts, we should have more news on that game shortly…


The name “Lilt Line” should be familiar to some of you. It was a rhythm action WiiWare game which saw release almost three years ago.

The game’s creator, Gordon Midwood, has now taken to Kickstarter to fund a sequel: “lilt line too!”.

Those who are interested can expect the following features to be included:

  • at least 20 new levels
  • longer levels, each one being a whole song in length
  • new game modes: fresh (full 3d environment) & classic (top down view)
  • local multiplayer (collaborative)
  • online multiplayer (combative)
  • new level innovations – height variations, speed & time changes, loop the loops…
  • all new music from the brilliant and diverse repertoire of ill.gates!

Midwood is looking to raise £15,000 before the Kickstarter campaign ends on October 12. At £45,000, “lilt line too!” will be assured development for Wii U.

You can donate to the project here.

Source


Level-5 confirmed Inazuma Eleven Go Galaxy’s official Japanese release date today. The Big Bang and Supernova versions will go on sale on December 5.

The two versions differ in a few ways. Each has unique technique manuals to learn new moves, different theme songs performed by T-Pistonz + KMC, and three scout characters to befriend. Additionally, Big Bang offers a Sarjes-led soccer team while Supernova offers an Acrous-led team.

Source


child of light


“You see some small games and say, ‘you’re doing a cheap rip-off of some FPS, I’m going to play Call of Duty instead’. But by going off on a different angle, the more different we are, it’s like OK – this is original, and it’s entertaining, and people are looking for that.”

“The Walking Dead and Journey, for them, I’m really grateful, because they changed the perception, and it’s going to evolve more and more. There’s this perception that if it’s not on a disc or it doesn’t retail for 60 dollars, it’s not worth it. And that mentality is changing. For me Child of Light is as valuable is a 60 dollar game and it’s as long, it’s a long game – more than 10 hours, easily. Just the demo you can play for like an hour, and the demo is the smallest chunk we could do that would show a boss fight.”

– Child of Light creative director Patrick Plourde


Via OXM



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