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The Wii U version of Runner2 looks like it could be the definitive version of the game.

As many of you know, it will be possible to play the entire title directly on the GamePad through off-TV play. Gaijin has also confirmed that Runner2 will feature the best overall load times on Wii U out of any of the consoles. While loading may be slightly slower at first, “it speeds up as you play since we can keep more content in memory, which means fewer loads overall.”

Gaijin wrote in a blog post today:

“The clear difference with the Wii U version is that you can play the entire game on either your gamepad or your TV. Also, because it is the newest platform with the most memory, it has the best overall load times of any of the consoles. Initial loading may be a bit slower, but it speeds up as you play since we can keep more content in memory, which means fewer loads overall.”

Source



The 3DS game collection Guild 01 had three of its four games released as separate 3DS eShop downloads just this past year, and the sequel– aptly named Guild 02— will skip the retail release entirely and release each of its three games on the eShop for a price of around $8 a piece, all on separate days. Here’s the breakdown, plus some details on each game:

Monsters Come Out on Friday
– Designed by Kazu Ayashi (My Summer Vacation)
– Releases March 13th, 2013 (Japan)
– An odd rural town has a problem: Monsters keep coming out on Friday
– No reason initially given for why monsters come out on Friday
– Called a “heartwarming drama”

Insect Tank
– Designed by Keiji Inafune’s studio, Comcept
– Releases March 19th, 2013 (Japan)
– Fight ants in a tiny tank, customizable to your liking
– Supports four player local multiplayer

Spaceship Damrey
– Designed by Kazuya Asano (Dragon Quest programmer, True Night of the Kamaitachi designer)
– Releases Marth 27th, 2013 (Japan)
– Suspense/adventure game that starts with a crash of some sort
– Set on a spaceship, players have to search for a way to escape
– No details to be given about how to play so players will have a “mental blank slate”

Via Siliconera


Another first-party 3DS release has been accompanied by a new puzzle on the handheld. Users can now begin to fill up a puzzle for Brain Age: Concentration Training.

Hit up the StreetPass Mii Plaza and then check out the Puzzle Swap section to get started. Also note that you should be receiving a SpotPass notification containing a first piece.

Thanks to Jake for the tip.


Shin’en has provided updates about two of its upcoming 3DS eShop titles.

First, Nano Assault EX has been approved for the North American store. Shin’en is currently waiting on release date information from Nintendo. EX has almost been approved in Japan as well.

Shin’en is continuing to work on Jett Rocket 2: The Wrath of Taikai. The team spent a week “to spice up our 3DS rendering tech to have constant 60fps”. Jett Rocket 2 will run at 60 frames-per-second even with 3D turned on. Fans of the first Jett Rocket can look forward to a slightly more challenging experience with the sequel.

Source 1, Source 2


EA announced Mass Effect 3: Citadel earlier today. Like some of the game’s other DLC, the company has no news about it coming to the Wii U.

An EA representative stated:

“There are no plans to bring Citadel to the Wii U at this time.”

You do have to wonder what’s going on here. The Wii U is capable of handling DLC, so why is EA (and/or BioWare) slacking? The same goes for Black Ops II…

Source



Homebrew has always been a thorn in Nintendo’s side from their perspective, but a lot of people use the “hack”– including myself at one point– to run goofy indie games, fun applications, and to expand the functionality of their console. One of the lesser-used features of homebrew is open game development. A lot of people can’t get 3DS dev kits for various reasons, so they resort to hacking the console, making “homebrew” games, and releasing them to the homebrew community. The inevitable consequence of this is that people mis-use the hacks and pirate games that people worked hard on.

Goodbye Galaxy Games is working on a potential fix, however, that lets you create and test your homebrew games with nothing more than free PC software and a small 3DS app– all without having to hack the console, and they say that the games can exist without the piracy.


We had all these talks about piracy and homebrew the last few weeks. And the problems with homebrew is that most of these hacks later get abused for piracy means. Now imagine you can just use your retail 3DS to make games, and you don’t need to hack it! No need for a R4 card! No need for weird custom hardware or tools! No need for piracy!

– Goodbye Galaxy Games lead Hugo Smits


The real question for them is whether Nintendo would allow them to release this piracy-free development software on the eShop like they’d like to. I would doubt it, but maybe the Big N is feeling humbled considering the sales of Wii U lately!

Via Goodbye Galaxy Games Blog



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