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Animal Crossing: New Leaf is currently going for $30.25 on Amazon. I’ll be the first to admit that this isn’t a huge sale – but it’s a discount nonetheless! And with the way Animal Crossing has been selling out of the gate, it’s surprising to see any kind of price drop.


Nintendo has generally been able to pull off impressive usage of the 3DS’ 3D effect in its own games. But not all outside developers are on the same level. That begs the question: is Nintendo willing to help out third-parties in implementing the 3D sensation?

Satoru Iwata, responding to this topic during Nintendo’s latest investor’s meeting, said that the company shares knowledge of how much to separate the eyes’ perspective and put little stress on the eyes – when asked, that is.

Iwata’s comments – in summary form – are posted below.

“Gained lots of know-how on how much to separate eyes’ perspectives and put little stress on the eyes. How successful software has done this is shared both within the company and with other companies when asked. No tool to indicate 3D limit. It’s up to humans to tell what the limit is for 3D volume. Player experience varies depending on the place. Some like low vol., others high. 3D volume adjustable in games, but fixed in downloaded trailers. The non-adjustable volume may not be fulfilling. Up to dev, but supporting.”

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Nintendo president Satoru Iwata tackled a question during the company’s investor’s meeting earlier this week about its approach to networking. He gives some interesting insight, and confirms what most had expected: the next Smash Bros. will offer online play.

A summary of Iwata’s response can be found below.

“Many ways to use networking, including online play, which requires being on at the same time. Miiverse shares exp. With further development, you’ll be able to send your play data to Miiverse for others to download and play against at a different time. This sort of feature will vary depending on network usage. NSMBU dev. efforts spent on tuning local multiplayer, Miiverse for strategy. Mario Kart and Smash Bros. will have online play to meet customers’ demands. Miiverse to enjoy games together at different times to feel moved by others’ play experiences, and to move others with your own experiences. Networking to be used to best match the game.

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Third-party Wii U support was a topic discussed by Nintendo president Satoru Iwata during the company’s latest investor’s meeting. There isn’t anything too new, but Iwata’s response is posted below.

“There are few 3rd-party titles announced for Wii U, as was said. More support soon would be good, 2 things to do. First: release 1st-party titles one after another starting next month will revitalize the Wii U. Second: make hits out of 3rd-party titles.”

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The Virtual Boy would seem like a perfect fit for the 3DS Virtual Console. It was the company’s first 3D console, so its games could potentially see new life on Nintendo’s handheld.

One investor asked Nintendo president Satoru Iwata about the possibility of introducing Virtual Boy games for the 3DS VC service during the company’s latest financial meeting.

Iwata responded by saying that investor Q&As aren’t the place for new announcements. However, he did note that even though the Virtual Boy didn’t go so well, some consumers liked it for its uniqueness.

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During Nintendo’s latest investor’s meeting, president Satoru Iwata fielded a question regarding the lack of new innovation with new consoles. The Q&A is only available in Japanese currently, but a summary of Iwata’s response has been translated.

Most of what Iwata said actually pertained to new titles for Wii U. Iwata said that additional, unannounced titles for the console are planned by 2014.

Why weren’t these games mentioned during Nintendo’s E3 2013 Nintendo Direct? First, the company felt that there was more information than could be shared during E3. And generally speaking, Nintendo likes keeping a minimal gap between announcements and the release of new games to keep consumers excited and prevent competitors from copying ideas.

“New consoles have always produced better graphics, but the work required may not be related to customer satisfaction. There are more unannounced Wii U titles coming by 2014. There was more info than could be released at E3. Wanted to ease owners’ fears. Don’t want to leave a long gap between announcement/release of new game types that would lessen the impact or allow competitors to copy.”

The second portion of Iwata’s answer focused more on the topic of surprising players:

“Nintendo has the job of both introducing video games to people who’ve never played before as well as satisfying existing fans. Looking for ways to surprise customers in other ways than just creating pretty graphics.”

Miyamoto then took over for Iwata to discuss Pikmin 3:

“We made Pikmin 3 with all of our effort. Beginners and fans alike can play. Game industry change comparable to manga to anime. Nintendo’s accused of having the same series again at E3, but that’s because they’re character-centered, which is a strength. You don’t have to start by creating new characters in order to present new ways to play or new ways to use media.”

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