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Wii U eShop

This week’s European Nintendo Downloads are as follows:

Wii U VC

Kirby’s Dream Course (US version) – €7.99 / £5.49 – 30% off and available for only €5.59 (£3.79) for users who bought Kirby’s Adventure on Nintendo eShop on their Wii U. Only until 30/5/2013, 14:59 CEST.
Kirby Super Star (US version) – €7.99 / £5.49 – 30% off and available for only €5.59 (£3.79) for users who bought Kirby’s Adventure on Nintendo eShop on their Wii U. Only until 30/5/2013,14:59 CEST.

Wii U retail

Resident Evil: Revelations – €49.99 / £39.99
LEGO Batman 2: DC Super Heroes – €49.99 / £39.99

3DS retail

Donkey Kong Country Returns 3D – €39.99 / £34.99
Ghost Recon: Shadow Wars – €19.99 / £17.99

3DS demo

Project X Zone: A Lethal Surprise
Rabbids Rumble

3DS download

Swords & Soldiers 3D – €7.00 / £5.90
Air Battle Hockey 3D – €4.99 / £4.49
Groove Heaven – €3.99 / £3.59

3DS eShop sale

The Denpa Men: They Came By Wave: €6.39, was €7.99 (£5.69, was £7.19)

Source: Nintendo PR


Here’s the latest update on Mutant Mudds Deluxe: after submitting the game to Nintendo earlier this month, it was returned “with a few issues”. These have now been fixed, and the downloadable title will once again be submitted to Nintendo of America.

Renegade Kid co-founder Jools Watsham tweeted:

If all goes well, Mutant Mudds Deluxe will hit the Wii U eShop in June.

Source


Just last week, EnjoyUp Games announced Darts Up for the 3DS eShop. The company has now confirmed that “Darts Up” will be coming to the Wii U eShop.

Both versions’ content is largely the same. The 3DS and Wii U versions will include three modes such as 501, Mii support, and multiplayer with up to four players. The GamePad’s motion sensor can be used to aim and look around your surroundings on Wii U, just like the 3DS.

Source: EnjoyUp Games PR


Capcom was nice enough to send this game over prior to launch, so I figured I’d capture a little footage for you. What was supposed to be an informative play session with lots of great footage turned into a steaming pile of steamed tamales when I decided to test out the game’s “Infernal” difficulty setting instead of the traditional “Normal” mode.

Shoulda done normal. 🙁



The developer of ‘Road Redemption’ says first party titles will get people to buy Wii U, Nintendo games are just “too damn unique” to be found on PS4 or the next Xbox.


Author: Austin

You already saw snippets of this interview in the Road Redemption preview we put up earlier today, but in case you wanted to hear more about the subjects I touched on there, or a few other Nintendo-specific topics, I’m posting the full interview in straightforward question-and-answer form below.

The developer of Road Redemption (DarkSeas Games) talked with me about developing the game, what sorts of modes might be included, and the possibility of downloadable content, but they also touched on some more general subjects like the future of Nintendo and the Wii U, as well as how they believe Nintendo could kickstart sales of the system. Hit the break for the full interview!



High-octane, arcade-style combat racing: Coming to Wii U in 2014.


Author: Austin

Amidst the flurry of charming and pleasant indie titles making their way to the Wii U eShop as an effect of Nintendo’s strong interest in the independent community, one game exists that brands itself neither charming nor pleasant: The high speed brawler Road Redemption is based off of a 1991-1999 video game series called “Road Rash”, and it’s coming to PC, Mac, Linux, and Wii U in the second half of 2014. But what’s the game actually about?

“It’s all about motorcycle combat racing.”, the developer DarkSeas games told me in an interview, ”So imagine you’re playing an action game like God of War or Zelda: Twilight Princess, but moving at 100mph.”

Well. That sounds pretty awesome.


You really have to applaud Capcom for its work on DuckTales Remastered. It wasn’t easy hammering out all of the different aspects and kinks of the renewed collaboration with Disney.

Since two companies were involved, it took awhile before development could proceed. Capcom’s Christian Svensson wrote on the Capcom-Unity boards that over two years were needed just to complete the deal. Svensson first began conversations with Disney in February 2010.

Svensson’s comments in full:

It took more than two years (on and off) to do the deal even before any development started. The first conversations I had with folks at Disney about this were had at Dice in 2010 (Feb 2010).

Initial proposals for greenlight started preparation in mid-late 2011 (when it looked like we would be able to reach a deal with Disney). Active development started a bit later after greenlight was achieved.

In short, it was a lengthy process.

Source, Via



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