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Wii U

If you plan on downloading Wii Party U, you’ll need to reserve roughly 5.414GB (5514MB) of space. That’s how big the European version is, and the North American release should be very similar in size. Wii Party U will also be offered at retail.

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The latest Japanese hardware sales from Media Create are as follows:

3DS LL – 141,245
3DS – 72,325
Vita – 60,166
PS3 – 12,395
PSP – 3,467
Wii U – 3,276
Wii – 703
Xbox 360 – 575

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 85,885
3DS – 37,102
PS3 – 10,232
PSP – 4,093
Wii U – 4,001
Vita – 3,538
Wii – 914
Xbox 360 – 354


This week’s GameStop ad has gone live. There aren’t a whole lot of offerings this week, so the only decent deal we can point to is Assassin’s Creed III for $20.

Here’s the ad in full:

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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

“A panoramic view of Skyloft, a location that we’ve seen since the first announcement of the game. You fight landing on the various platforms.”


This week’s Famitsu review scores are as follows:

Sonic Lost World (Wii U) – 9/9/9/9
Jikkyou Powerful Pro Yakyuu 2013 (PS3) – 9/9/8/9
Jikkyou Powerful Pro Yakyuu 2013 (PSV) – 9/9/8/8
Sonic Lost World (3DS) – 8/9/8/9
Armored Core: Verdict Day (PS3/360) – 9/9/8/8
BlazBlue: Chrono Phantasma (PS3) – 9/9/8/8
Root Double: Before Crime * After Days (PS3) – 9/9/8/7
Jikkyou Powerful Pro Yakyuu 2013 (PSP) – 8/8/7/8
Diabolik Lovers More Blood (PSP) – 8/8/8/6
Kamigami no Asobi: Ludere Deorum (PSP) – 7/8/7/6


You may have noticed how VD-Dev’s website contains a Wii U logo. Does that mean the IronFall team has plans to develop for Nintendo’s home console in addition to the 3DS? Unfortunately, that would be a no.

We did receive confirmation from VD-Dev that the studio is authorized to make games for Wii U and PS Vita. However, there are “no plans” to get involved with either system at this time.


Players will be able to download and install a small update for the Wii U version of Sonic Lost World when the game launches. Nintendo Life reports that the patch clocks in at 46MB for the European copy. It’s unclear what the update does at present, but the site speculates that it could be related to enabling online and Miiverse connectivity.

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“There was nothing that you could put in front of everybody that said, ‘This is what the experience is.’ I think one of the things that was a real indicator of that was just, anecdotally, if you went into a retailer and you talked to somebody in the games department, they didn’t even understand what it was. I did the secret shopper kind of thing, and they would say, ‘Well, there’s no difference between the Wii and Wii U.’ I’m standing there, looking at them, going, ‘Wow!’ I think that right there was an anecdotal piece of evidence [showing] that people didn’t get it.

“There should have been a Wii Sports-type game that let everybody get it. Those huge franchises would have gotten the loyal Nintendo person, but it was Wii Sports that got all the people outside the Nintendo world to look and say, ‘This is a really, really neat, fun thing to do.’

“I think there was something really special about the Wii and the way that whole thing happened that they didn’t even know was going to happen. I don’t think there was the possibility that the Wii U was ever going to repeat that. I’m not sure they expected that [either].”

– IHS Electronics & Media’s Senior Games Analyst Christine Arrington


Arrington does not give any details on her research, and the only concrete evidence she brings to the table is anecdotal. This appears to be purely speculative.

Benzinga, Via NintendoLife



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