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A third Splinter Cell: Blacklist is out now on Wii U. The update addresses various elements in single-player, multiplayer, and more.

You can find the full patch notes after the break.


Splinter Cell: Blacklist and Rayman Legends didn’t perform quite as well as Ubisoft had hoped. Both saw lower-than-anticipated sales, the publisher said during a financial call earlier today. Neither game managed to reach Ubisoft’s original targets.

During the call, no specific sales numbers were divulged. That leaves us wondering just how much Blacklist and Rayman have sold over the past few months.

Source


A huge amount of staffers contributed to the development of Assassin’s Creed IV. Specifically, game director Ashraf Ismail says over 900 people worked on the project.

Ismail’s confirmation came about when Examiner asked about a potential “Assassin’s Creed Universe” game. He explained that doing so would be difficult given how much attention is required for just one world. Multiple worlds would require even more manpower.

Ismail later revealed that Assassin’s Creed IV offers about two hours of cinematics, and eventually concluded that an Assassin’s Creed title with “multiple, big worlds” is unlikely.


Ubisoft has delayed the launch of Watch_Dogs, the publisher announced today. The game will now ship in spring 2014.

Over on the official Ubisoft blog, communications manager Gary Steinman explained, “it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience.”

You can find the official statement regarding Watch_Dogs’ delay below.


smash_bros_for_wii_u_screenshot_oct_15

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

“Surpass the speed of sound! Become a star!”


Ubisoft’s Michel Ancel shared a few words about Nintendo while speaking with ONM this month.

According to the Rayman creator, innovation is the company’s greatest strength as well as its greatest weakness. This goes hand in hand with risk-taking, he believes.

Ancel also said that “the biggest surprises seem to come from Nintendo.” Miiverse and the GamePad were both pointed to as examples.

Ancel’s comments in full:

Nintendo’s greatest strength, and its greatest weakness, is innovation. It’s a company that takes a lot of risks. Few people understand that innovation involves risk-taking, because you don’t control everything on the market.

Today, the biggest surprises seem to come from Nintendo. People may like those surprises or not, but that’s a fact. Miiverse was a surprise, the GamePad was a surprise. What will come next? I can’t wait!

Thanks to joclo for sending this our way.



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