VD-Dev is authorized to make Wii U games, but doesn’t have plans for the console
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
You may have noticed how VD-Dev’s website contains a Wii U logo. Does that mean the IronFall team has plans to develop for Nintendo’s home console in addition to the 3DS? Unfortunately, that would be a no.
We did receive confirmation from VD-Dev that the studio is authorized to make games for Wii U and PS Vita. However, there are “no plans” to get involved with either system at this time.
Japanese Sonic Lost World commercial
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
Dragon Quest X version 2 cinematic trailer
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 1 Comment
Small day one update to be available for Sonic Lost World on Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Players will be able to download and install a small update for the Wii U version of Sonic Lost World when the game launches. Nintendo Life reports that the patch clocks in at 46MB for the European copy. It’s unclear what the update does at present, but the site speculates that it could be related to enabling online and Miiverse connectivity.
Games analyst speculates that uninformed retail staff are partially to blame for poor Wii U sales
Posted on 11 years ago by Austin(@NE_Austin) in General Nintendo, News, Platforms, Wii U | 4 Comments
“There should have been a Wii Sports-type game that let everybody get it. Those huge franchises would have gotten the loyal Nintendo person, but it was Wii Sports that got all the people outside the Nintendo world to look and say, ‘This is a really, really neat, fun thing to do.’
“I think there was something really special about the Wii and the way that whole thing happened that they didn’t even know was going to happen. I don’t think there was the possibility that the Wii U was ever going to repeat that. I’m not sure they expected that [either].”
– IHS Electronics & Media’s Senior Games Analyst Christine Arrington
Arrington does not give any details on her research, and the only concrete evidence she brings to the table is anecdotal. This appears to be purely speculative.
New Splinter Cell: Blacklist patch out now for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
A third Splinter Cell: Blacklist is out now on Wii U. The update addresses various elements in single-player, multiplayer, and more.
You can find the full patch notes after the break.
Splinter Cell: Blacklist and Rayman Legends sell under expectations
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 11 Comments
Splinter Cell: Blacklist and Rayman Legends didn’t perform quite as well as Ubisoft had hoped. Both saw lower-than-anticipated sales, the publisher said during a financial call earlier today. Neither game managed to reach Ubisoft’s original targets.
During the call, no specific sales numbers were divulged. That leaves us wondering just how much Blacklist and Rayman have sold over the past few months.
Over 900 people worked on Assassin’s Creed IV, game has over 2 hours of cinematics, multiple worlds unlikely in future games
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
A huge amount of staffers contributed to the development of Assassin’s Creed IV. Specifically, game director Ashraf Ismail says over 900 people worked on the project.
Ismail’s confirmation came about when Examiner asked about a potential “Assassin’s Creed Universe” game. He explained that doing so would be difficult given how much attention is required for just one world. Multiple worlds would require even more manpower.
Ismail later revealed that Assassin’s Creed IV offers about two hours of cinematics, and eventually concluded that an Assassin’s Creed title with “multiple, big worlds” is unlikely.
Watch_Dogs pushed back to spring 2014
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 2 Comments
Ubisoft has delayed the launch of Watch_Dogs, the publisher announced today. The game will now ship in spring 2014.
Over on the official Ubisoft blog, communications manager Gary Steinman explained, “it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience.”
You can find the official statement regarding Watch_Dogs’ delay below.