[Feature] NintendoEverything Book Club (for Video Games!) – Earthbound Week 1 Details
Posted on 11 years ago by Austin(@NE_Austin) in Book Club, Features, Site updates, Wii U, Wii U eShop | 0 comments
Hey look, the Book Club is back, and we’re playing recently released SNES classic EarthBound! You can purchase the game on the Wii U eShop for $10 or on the internet as a Super Nintendo cartridge for several hundred dollars.
Don’t know what the Book Club is? Well golly, let me explain! Once upon a time, the hosts of NintendoEverything’s weekly podcast decided that they wanted to play and discuss the same game with one another instead of all playing different games. Thus, the idea for the “Book Club” was born.
Every few weeks we all decide on a game to play and then play it over the course of a month or so, discussing the intricate details of the level design, gameplay, story, and anything else that may cross our path while we play. It’s meant to be a super detailed and intricate discussion akin to a real-life book club, and we would love if you played along! Check out the FAQ below for more details.
Deadline for email submissions this week: Saturday, August 10th
I’ve never played Earthbound before, but from a bit of research I’ve done I think we’re going to try and make it to the location in the game called “Winters”. I’ve been told that’s roughly 5 hours into the game, which is a lot of time, so don’t feel bad if you don’t make it there. We may not make it either.
Also, please do not send us emails discussing portions of the game beyond where the book club is. We want to avoid spoilers and we don’t want to feel unable to answer your questions/respond to your comments, so if you’ve gotten ahead of everyone (which is fine!) do your best to only talk about the parts that we’ve all agreed upon. :]
Hit the break for info on how to participate in a discussion, plus other ‘Frequently Asked Questions’!
[Interview] Just Add Water talks Oddworld, recreating the atmosphere of a PS1 title, and why it took this long for them to work with Nintendo
Posted on 11 years ago by Austin(@NE_Austin) in Features, Interviews, Wii U, Wii U eShop | 1 Comment
They’re worth your attention.
[REVIEW] Cloudberry Kingdom (Wii U)
Posted on 11 years ago by Austin(@NE_Austin) in Features, Reviews, Wii U | 1 Comment
System: Nintendo Wii U
Release Date: August 1st, 2013
Developer: Pwnee Studios
Publisher: Ubisoft
Author: Austin
It’s not often that a developer’s very first game manages to be both picked up by a big-name publisher and given some fairly significant attention prior to launching, but in the case of Pwnee Studios’ “Cloudberry Kingdom”, that indeed happened. Citing the plump plumber himself as inspiration, Cloudberry attempts to bring players along for a 2D platforming journey comparable to the best of them, and amid some lofty aspirations and interesting gameplay decisions, it’s clear that Pwnee Studios– although perhaps not masters just yet– knows how to put together a solid experience, and one worthy of your time.
Save $10 on Call of Duty: Ghosts pre-order
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Call of Duty: Ghosts is currently $10 off on Amazon. You can nab the shooter for $50 as opposed to $60 by pre-ordering now.
You can place a reservation here.
Call of Duty: Ghosts launches on November 5.
The Wonderful 101 – blog post 7 now live
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Platinum Games has updated its Wonderful 101 blog with a seventh post. You can find it here. New screenshots are available for viewing above.
A look at Splinter Cell: Blacklist’s customization options
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Ubisoft has an end in mind for Assassin’s Creed
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Assassin’s Creed has been an ongoing series since 2007. We’ve seen plenty of games and numerous stories. But even though the franchise continues to expand with more plots, Ubisoft does have some ideas churning when it comes to Assassin’s Creed’s end.
Assassin’s Creed IV game director Ashraf Ismail told Eurogamer:
“We have multiple development teams, then we have the brand team that sits on top and is filled with writers and designers concerned with the series’ overall arc. So there is an overall arc, and each iteration has its place inside this. We have an idea of where the end is, what the end is. But of course Yves [Guillemot, Ubisoft’s overall boss] announced we are a yearly title, we ship one game a year. So depending on the setting, depending on what fans want, we’ve given ourselves room to fit more in this arc. But there is an end.”
Ismail also spoke about how letting different Ubisoft teams handle the for hints to be placed in the different Assassin’s Creed releases:
“We’re now able to seed stuff earlier and earlier in our games. So for example in [AC4] we have Edward, who was seeded in AC3. But there’s a lot more stuff in our game that is hinting at other possibilities.”
Batman: Arkham Origins dated for Japan, Blackgate 3DS not coming over
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 3 Comments
It’s been a strange week for Batman: Arkham Origins on Nintendo platforms. First we heard that the Wii U version wouldn’t include multiplayer. Now we’ve learned that Batman: Arkham Origins – Blackgate 3DS (the handheld companion to Origins on consoles) won’t be releasing in Japan.
To be clear, Blackgate is still coming to Japan. But for some unknown reason, Warner Bros. is only bringing the PS Vita version over. The 3DS game is nowhere to be found in any of the recent Japanese announcements.
In other news, all versions of Batman: Arkham Origins (console and portable) have been dated for Japan. The title will be out on December 5. Warner Bros. will be making Deathstroke DLC available to players on Wii U, PlayStation 3, and Xbox 360 as a limited bonus.