More Injustice: Gods Among Us character DLC on the way; next one is “a big fan favorite”
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
NetherRealm Studios and Warner Bros. aren’t done pushing out new downloadable content for Injustice: Gods Among Us. Creative director Ed Boon confirmed on Twitter today that Martian Manhunter is not the final DLC character:
RT @MrLucilOVO @noobde So Martian Manhunter is the last DLC character? EB: No he is not the last.
— Ed Boon (@noobde) July 25, 2013
According to Boon, the next character DLC is “a big fan favorite”:
RT @Castro_V_ @noobde good we need more good characters EB: Next one is a BIG fan favorite request !!
— Ed Boon (@noobde) July 25, 2013
Rayman Legends screenshots
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Activision Publishing, Inc. Set to Release Six Titles for Wii U This Fall
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Lineup Includes Some of the Biggest Franchises in Entertainment — Call of Duty®, Skylanders®, Angry Birds™, SpongeBob SquarePants™ and Wipeout
SANTA MONICA, Calif.–(BUSINESS WIRE)– Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), continues to support the Wii U™ system with some of the biggest franchises in entertainment, including the highly anticipated Call of Duty®: Ghosts and the next game in the best-selling kids’ franchise, Skylanders SWAP Force™, as well as Angry Birds Trilogy™, Angry Birds™ Star Wars®, SpongeBob SquarePants™: Plankton’s Robotic Revenge and Wipeout™ Create & Crash.
“As we have said before, we’re committed to doing everything we can to support the Wii U, which is why we’re excited to be bringing some of the most popular entertainment franchises in the world to the platform this year,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “The Call of Duty franchise continues to be one of the most powerful forces in gaming and Skylanders continues to enchant new fans around the world. Our studios have been hard at work creating brand new immersive experiences perfectly suited to the Wii U platform and our fall lineup has something for everyone.”
Activision’s Second-Half 2013 Wii U Slate Includes:
Call of Duty: Ghosts finally confirmed for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Activision and Nintendo have finally announced that Call of Duty: Ghosts will be coming to Wii U. The game will be out alongside the other current-gen console versions – November 5.
Details on how Ghosts will play on Wii U are light at the moment, but Activision says that it “includes Wii Remote and second-screen Wii U GamePad support and more.”
Source: Activision PR
SpongeBob SquarePants: Plankton’s Robotic Revenge trailer
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, Videos, Wii, Wii U | 0 comments
SpongeBob SquarePants: Plankton’s Robotic Revenge hitting all Nintendo platforms this fall
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 4 Comments
It’s the megaton announcement you’ve been waiting for: a new SpongeBob title for all Nintendo platforms. “SpongeBob SquarePants: Plankton’s Robotic Revenge” will be available for the Wii U, Wii, 3DS, DS, along with the PlayStation 3 and Xbox 360 this fall.
An official overview from Activision reads:
SpongeBob SquarePants: Plankton’s Robotic Revenge is a third-person, co-op gaming adventure, developed by Behaviour Interactive, which combines exploration, adventure and puzzle-solving. In this original story, Sheldon J. Plankton – known for his obsession with stealing the Krusty Krab’s secret formula – and his new legion of evil robots have destroyed the Krusty Krab and stolen the safe that houses the famous Krabby Patty formula. Fans can choose to play as SpongeBob, Patrick, Squidward, Sandy or Mr. Krabs as they try to locate the hidden keys to the safe before the Krabby Patty formula is lost forever.
SpongeBob SquarePants: Plankton’s Robotic Revenge launches on October 22.
Source: Activision PR
The Wonderful 101 screenshots, art, details, Kamiya blog post
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The official Japanese website for The Wonderful 101 is up and running – you can find it here. It already has several screenshots, art, and a few new details:
– Earth was attack by aliens (the ‘Geathjerks’) 40 years prior to the game’s opening
– The Centinel Program was set up by the UN to fight the Geathjerks
– Our heroes belong to that program
– One Hero is located in each of the 100 field branches of the Centinel program around the world
– Use the sword morph to open locks
– Hand morph opens doors
– Bridge morph lets you cross gaps
– 5 player multiplayer
– No online multiplayer
NeoGAF’s “StreetsAhead” has also gone to the trouble of translating a brand new blog post from director Hideki Kamiya. That’s posted after the break.
Sakurai says new Smash Bros. won’t have a story mode or cutscenes, 3DS version will feature “separate mode from the standard versus play”
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories, Wii U | 17 Comments
In previous interviews, Masahiro Sakurai has said that the new Smash Bros. game will not include “a similar story mode” to Brawl. Of course, Sakurai was referring to the Subspace Emissary.
Now it would seem that there won’t be any sort of story mode, based on a new translation from Famitsu.
Sakurai reiterated in a new bi-weekly column this week his disappointment in seeing players upload the Subspace Emissary’s cutscenes online, which ruined the surprise in one sense. This time around, the team has concentrated on making videos for the new characters. For these clips, they’re making them so that it may be beneficial to share them with others.
“Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet. You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I’ve decided against having them.”
Later in the column, Sakurai did mention one new, mysterious addition for the 3DS version, which will “act as a separate mode from the standard versus play.”
And Sakurai reconfirmed a couple of previous details: the Wii U and 3DS versions will include different stages, and there will be customization elements. Customization will impact character performance and this data can be exchanged between the two versions.