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Wii U

During the last hardware generation, Nintendo was known for its unique control schemes. The Wii introduced motion controls. The DS provided dual-screen gameplay.

Nintendo president Satoru Iwata spoke about the company’s approach to new control types at a recent investor briefing Q&A. His comments came in response to one attendee who expressed disappointment in how these new schemes contributed to the creation of fresh experiences.

Iwata said:


The Wii U is Nintendo’s first attempt at HD development. As such, the transition to making these types of games hasn’t been smooth.

Shigeru Miyamoto said during a recent investor Q&A that the switch to Wii U development – HD visuals and all – “requires about twice the human resources than before.” Nintendo “may have underestimated the scale of this change and as a result”, which caused games to remain in development longer than expected. Miyamoto now feels that Nintendo is just about past some of these initial difficulties, however.

When it comes to the scale of software development, Wii U with HD graphics requires about twice the human resources than before. Please allow me to explain that we may have underestimated the scale of this change and as a result, the overall software development took more time than originally anticipated just as we tried to polish the software at the completion phase of development. However, we are almost out of this phase, and we are also trying to create something unique utilizing an easier development approach called “Nintendo Web Framework.”

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Nintendo president Satoru Iwata began the company’s investor briefing Q&A last week by addressing points pertaining to graphics, the E3 Nintendo Direct, and appealing to all types of gamers.

Due to how lengthy the investor’s question was, it would probably be best to share the entire thing:

I enjoyed Nintendo Direct yesterday, so I would like to “directly” ask a question to Mr. Iwata and Mr. Miyamoto. I am afraid that personally the new hardware systems announced at E3 were not a big surprise. Some games certainly had breathtaking graphics, but their gameplay seemed as if they were an extension of existing games. Wii U is no exception to me. I think it is unfortunate that there have been no unique games only it could provide yet. It is true that “Off TV Play” is very convenient when we play Virtual Console games, but Wii U itself has not surprised me as much as Wii, which created a new form of entertainment that revolutionized conventional wisdom. Also, I saw the first-party software lineup for Wii U to be released until 2014, which was announced in “Nintendo Direct@E3 2013,” as continuations of existing games and found nothing in it that seemed possible only on Wii U. This is also true for third-party games. I am concerned that no one in the video game industry will be able to create anything new in the near future because developers have reached their creative limits. Nintendo is supposed to create products that can be enjoyed by many people regardless of age, gender or gaming experience, in accordance with its philosophy of “gaming population expansion.” However, most of the games in the current lineup are for those who have some interest in games. Some Japanese software developers focus on creating innovative games, but this appears to be possible only when they are small companies. Is Nintendo faced with a dilemma of attempting to improve its business performance while creating innovative games for a new consumer base?

And now for Iwata’s response:


In a series of tweets, The Wonderful 101 director Hideki Kamiya expressed some concerns about the lack of attention surrounding The Wonderful 101.

Kamiya noted how magazine coverage appears to be light, and stores have shied away from promoting the Wii U exclusive because they’re unclear as to what it is. On the whole, he feels that ads are minimal and awareness is lacking.

From the perspective of development, Kamiya estimates than manpower and resources are around 1.5 times greater than what was spent on the first Bayonetta. Kamiya also appeared to make a comparison to Okami – “no one really gets the game, so there isn’t a lot of hype”.

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More Pikmin 3 footage

Posted on 11 years ago by (@NE_Brian) in Videos, Wii U | 0 comments



How did this year’s E3 events stack up in the eyes of Japanese gamers? Sony came out on top with its press conference in a recent Famitsu survey, taking in 75 percent of the vote. Nintendo followed with 16 percent for its Nintendo Direct presentation, and Microsoft took the remaining 7 percent for its own media briefing. A total of 506 responses were recorded.

Famitsu also asked readers about the games they are most excited about. Final Fantasy XV, Metal Gear Solid V: The Phantom Pain, Kingdom Hearts III, the new Super Smash Bros., and Watch_Dogs rounded out the top five.

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Even more commentary from Super Smash Bros. director Masahiro Sakurai has poured in through a new IGN interview. There’s some rehashed stuff here, but Sakurai did speak about taking advantage of the 3DS for its portability, customization, online plans (no world rankings), and more.

Head past the break for the full rundown.



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