More Injustice: Gods Among Us character DLC announcements on the way
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Warner Bros. and NetherRealm Studios aren’t done with downloadable content for Injustice: Gods Among Us.
On Twitter, producer Ed Boon said that more DLC character announcements for the fighter are on the way. He gave a simple “yes” when asked if more reveals are coming soon:
RT @steven421 @noobde any new dlc character announcements soon? EB: YES!
— Ed Boon (@noobde) July 1, 2013
Video: Eidos Montreal studio tour
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 0 comments
Miyamoto on Metroid, could return to Mario Galaxy, single-player Mario possible, mobile games, more
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 3 Comments
In a new interview with Game Informer, Shigeru Miyamoto discussed Metroid, the possibility of returning to the Super Mario Galaxy series and making a single-player-only Mario title, mobile games, and more. You can find some excerpts after the break. You can find the full interview over at Game Informer.
Pikmin 3 video series – “Introduction”
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Short Pikmin 3 gameplay trailer
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Iwata talks Nintendo’s network policy
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Satoru Iwata addressed Nintendo’s network policy during the company’s investor meeting last week. This is another topic that we covered fairly heavily last week, but the official translation has now arrived. You can find it below.
Iwata discusses Nintendo Web Framework
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
One investor asked Nintendo president Satoru Iwata to explain the Nintendo Web Framework during the company’s investor meeting last week.
He did just that, responding:
Iwata on Wii U third-party support, “more key titles to be announced by them”
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Third-party support for Wii U was one topic discussed by Nintendo president Satoru Iwata during the company’s latest investor briefing Q&A.
Iwata noted that even though some overseas developers may not be creating titles for Wii U, “other big publishers have made all of their main titles available for the platform.”
In order to regain third-party support, Iwata reiterated the need to improve Wii U momentum with first-party releases. Second, Nintendo would like to see a third-party title break out on the console. Although there were quite a few third-party games to choose from at the Wii U launch, “most of them were converted from other platforms and therefore could not enjoy brisk sales. As a result, some software developers have become pessimistic about Wii U.”
Iwata also restated something that we’ve been hearing over the past month or so. Regarding third-parties, Iwata said there are “more key titles to be announced by them”.
Miyamoto on introducing new control schemes
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Wii, Wii U | 0 comments
During the last hardware generation, Nintendo was known for its unique control schemes. The Wii introduced motion controls. The DS provided dual-screen gameplay.
Nintendo president Satoru Iwata spoke about the company’s approach to new control types at a recent investor briefing Q&A. His comments came in response to one attendee who expressed disappointment in how these new schemes contributed to the creation of fresh experiences.
Iwata said:
Miyamoto says Wii U development requires twice the amount of human resources than before
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
The Wii U is Nintendo’s first attempt at HD development. As such, the transition to making these types of games hasn’t been smooth.
Shigeru Miyamoto said during a recent investor Q&A that the switch to Wii U development – HD visuals and all – “requires about twice the human resources than before.” Nintendo “may have underestimated the scale of this change and as a result”, which caused games to remain in development longer than expected. Miyamoto now feels that Nintendo is just about past some of these initial difficulties, however.
When it comes to the scale of software development, Wii U with HD graphics requires about twice the human resources than before. Please allow me to explain that we may have underestimated the scale of this change and as a result, the overall software development took more time than originally anticipated just as we tried to polish the software at the completion phase of development. However, we are almost out of this phase, and we are also trying to create something unique utilizing an easier development approach called “Nintendo Web Framework.”