Iwata once again comments on third-party support for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Third-party Wii U support was a topic discussed by Nintendo president Satoru Iwata during the company’s latest investor’s meeting. There isn’t anything too new, but Iwata’s response is posted below.
“There are few 3rd-party titles announced for Wii U, as was said. More support soon would be good, 2 things to do. First: release 1st-party titles one after another starting next month will revitalize the Wii U. Second: make hits out of 3rd-party titles.”
Iwata: More unannounced games coming to Wii U by 2014
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
During Nintendo’s latest investor’s meeting, president Satoru Iwata fielded a question regarding the lack of new innovation with new consoles. The Q&A is only available in Japanese currently, but a summary of Iwata’s response has been translated.
Most of what Iwata said actually pertained to new titles for Wii U. Iwata said that additional, unannounced titles for the console are planned by 2014.
Why weren’t these games mentioned during Nintendo’s E3 2013 Nintendo Direct? First, the company felt that there was more information than could be shared during E3. And generally speaking, Nintendo likes keeping a minimal gap between announcements and the release of new games to keep consumers excited and prevent competitors from copying ideas.
“New consoles have always produced better graphics, but the work required may not be related to customer satisfaction. There are more unannounced Wii U titles coming by 2014. There was more info than could be released at E3. Wanted to ease owners’ fears. Don’t want to leave a long gap between announcement/release of new game types that would lessen the impact or allow competitors to copy.”
The second portion of Iwata’s answer focused more on the topic of surprising players:
“Nintendo has the job of both introducing video games to people who’ve never played before as well as satisfying existing fans. Looking for ways to surprise customers in other ways than just creating pretty graphics.”
Miyamoto then took over for Iwata to discuss Pikmin 3:
“We made Pikmin 3 with all of our effort. Beginners and fans alike can play. Game industry change comparable to manga to anime. Nintendo’s accused of having the same series again at E3, but that’s because they’re character-centered, which is a strength. You don’t have to start by creating new characters in order to present new ways to play or new ways to use media.”
Another round of Pikmin 3 art
Posted on 11 years ago by Brian(@NE_Brian) in Images, Wii U | 0 comments
Video: “Creating Disney Infinity: Play Sets”
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
Iwata has no plans to resign from Nintendo
Posted on 11 years ago by Brian(@NE_Brian) in Podcast Stories, Screenshots, Wii U | 3 Comments
Nintendo president Satoru Iwata made a few comments earlier this year suggesting that he could resign if the company continued to experience poor sales performances. Iwata never actually used the word “resign”, but his remarks pointed in that direction somewhat – and the Japanese media also pointed to the possibility of Iwata stepping down.
But no need to worry: it doesn’t sound like Iwata has any intentions to resign.
During the company’s latest investor’s meeting, someone asked the CEO directly if he would leave if Nintendo is unable to reach his “commitment” to hit a business profit goal of ¥100 billion.
Iwata responded: “I don’t recall saying I’d resign.” He also said that Nintendo should be focusing on achieving its goal rather than concentrating on failure.
Super Smash Bros. for Wii U screenshot (6/28/13)
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Off-screen Wii Party U videos
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Ubisoft launches fascinating website “WeareData” to promote Watch_Dogs
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
Website tracks real-time public information about CCTV cameras, transit schedules, socioeconomic data, tweets, crime rates, and more on three major European cities, charts it to a map.
Click on that image above to get a better look at what’s going on here, but I’ll do my best to describe it:
Ubisoft has launched a Watch_Dogs promotional website called “WeareData” that plots a ton of publicly available information about various areas of various European cities (Berlin, London, and Paris) being the ones available at this moment) to a map available for all to see. The map show live tweets posted from locations, crime rates, average income, locations of public transit stations, CCTV cameras… and a whole lot more! Check it out yourself here.
Nintendo discusses E3 Best Buy sampling events, were a huge success
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 0 comments
Nintendo did something completely different for this year’s E3: allowing fans to sample some of its upcoming games at Best Buy locations. The outreach payed off, as the events were a huge success.
J.C. Rodrigo, senior product marketing specialist in Nintendo of America’s product development department, talked about Nintendo’s involvement at Best Buy while speaking with Polygon:
“We’ve wanted to do that for a long time. We really wanted to make sure we [brought] our experiences [to] the hands of people who want to try our stuff, as much as we could. We had lines like crazy at each particular location.”
Rodrigo also said that fans seemed to wonder why Nintendo hadn’t tried something like this before.
Not holding an E3 briefing didn’t lessen the company’s presence at the trade show. And in fact, Nintendo had more work to take care of than ever before due to its three-pronged marketing approach.
“You had the sales and marketing briefing for the people that needed to hear that information; you had the Nintendo Direct for people that really needed to know, generally, what was happening and what we’re coming out with; and then you [had] the sampling at the Best Buy [stores] that got that information out as well. So if you look at it from the content perspective and who needed to know, everyone got what they needed to know — just in different ways.”
Rodrigo also echoes similar statements made by Nintendo executives over the past few weeks:
“Software sells hardware, and focusing on the software is exactly what we’re doing.”