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Wii U

Buddy & Me managed to surpass its goal on Kickstarter. A total of $42,093 was raised out of the desired $40,000 amount.

As you may remember, the Wii U was added in to the campaign as a stretch goal. The necessary $55,000 total wasn’t met, however. What does that mean for the Wii U?

The official Kickstarter page explains:

First up, let me say that we owe our loyal Nintendo fans so much. You guys have been amazing, and are one of the biggest reasons this Kickstarter survived after its first three weeks. You’ve reminded the team of how much our previous games meant to you, and really inspired the team. We will not forget that. We don’t want to let you down.

Bottom line, it does cost a lot extra to port to Wii U, and we will need to find that funding somehow, somewhere, sometime. We can’t in any way promise or guarantee it until we’ve figured out how to do it… but what we can promise, is that we’ll try.

You’ll be happy to know, we’ve already reached out to Nintendo (Nintendo of America headquarters is just a few miles away from us), and are trying to figure out exactly what it would take to get development kits, and get more familiar with the technology.


Retailers have now opened pre-orders for the Wii U version of Splinter Cell: Blacklist. You can reserve the game at Amazon here or GameStop here.

Splinter Cell: Blacklist launches on August 20. It will be the first Splinter Cell on a Nintendo console since 2006’s Double Agent.


The NPD Group does not typically release hardware and software sales data for video games, which means we generally must rely on leaks and clues coming from official statements to piece together data.

In the case of the March 2013 report, we may have figures for almost all major platforms. A leak has allegedly sprung up on 2ch, and while we typically tend to be hesitant in sharing official information from that source, numbers listed on the message board do sound feasible.

The figures are as follows:

?3DS 230K?+1%? (nearly confirmed based on NPD analysis)
?Wii 91K??47%?
?Wii U 67K
?PS3 211K??36%?
?360 261K??30%?(official)

Assuming the data above is correct, that would mean the DS sold 86,000 units, the PS Vita moved 33,000 units, and the PSP tacked on another 8,000 units.

Source


The re-release of a game may not seem like a big deal, but when it comes to EarthBound, it certainly is. Fans have been waiting years upon years for Nintendo to make the classic SNES game available once more overseas.

Nintendo finally gave in and announced that it will be bringing EarthBound to the Wii U Virtual Console before year’s end following a flood of requests on Miiverse. On that very social platform, Shigesato Itoi posted a message thanking fans:

“Dear Earthbound / MOTHER2 fans outside of Japan : Thank you for all the requests. They made me very happy. Now with the re-launch, I am looking forward to meet new friends.
Potential!!”

Thanks to Jake for the tip.


The wait for a re-release of EarthBound has been agonizing. For years fans begged for the game overseas, but Nintendo never delivered… until this week. During the latest Nintendo Direct, the Big N announced that EarthBound would be made available on the Wii U’s Virtual Console.

Why has it taken so long for Nintendo to follow through on fan requests? Was it related to licencing issues with the game’s music, which has long been speculated?

Not so, says Nintendo of America’s Bill Trinen, who told Kotaku: “Not that I’m aware of.” Trinen added that “they’re taking the original game and putting it on Wii U,” meaning the full soundtrack will be in place.

Trinen discussed the move to bring out EarthBound in North America and Europe once again with Kotaku:

“It just seems like there’s a lot of Earthbound supporters inside of Nintendo and inside of Nintendo of America, and there’s been a real big desire to try to bring this back for people that have been longing for it for a very long time. And so, we’re just really happy that we’ve been able to do it. And we’re gonna do it on Wii U, where it’ll… because it’s gonna be a Virtual Console game, it’ll have its own Earthbound Miiverse community. Which is gonna be, I think, spectacular.”

Source


European Nintendo consumers can now purchase eShop download codes from GAME. The retailer is making this offer available both in-store and only, and applies to Wii U as well as 3DS.

If you make a purchase in-store, codes will be printing on a receipt. Purchases made online will net you an emailed code.

GAME category director Charlotte Knight said of the news:

“We’re really excited about this partnership with Nintendo, as it makes it so much easier for gamers to access Nintendo digital content, not just in the UK but across Europe. We’re thrilled to be able to offer brand new Nintendo Wii U and 3DS releases as digital download from day one of release, and that starts today with Fire Emblem Awakening on 3DS.”

Source


Monster Hunter 3 Ultimate has been tough to find at European retail. In fact, Nintendo of Europe president Satoru Shibata recently apologized for the shortages.

Consumers should now be able to more easily locate a copy of Monster Hunter 3 Ultimate’s Wii U version.

Nintendo said in a statement:

“Nintendo UK is pleased to confirm that further stock of Monster Hunter 3 Ultimate for Wii U is now available from retailers including GAME, Amazon.co.uk and Shopto.net. Both the Wii U and Nintendo 3DS versions of the game continue to be available from the Nintendo eShop.”

Source


The Cocoto franchise is no stranger to Nintendo platforms. The Wii, DS, and 3DS have collectively seen numerous series entries.

Cocoto will now be making the jump to the Wii U. Neko Entertainment has announced that it is collaborating with Bigben Interactive on a new Cocoto title for the console. For the time being, it seems as though a release is only planned for European retail.

“Actually, we’re also working on a new Cocoto title with Bigben Interactive, which will be released in in the European retail market. We’ll surely continue to develop downloadable games; it is, to us, future in many ways.”

Source


NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of March. The results can be found below.

1. Bioshock Infinite (360, PS3, PC)** Take 2 Interactive
2. Tomb Raider 2013 (360, PS3)** Square Enix Inc
3. Gears of War: Judgement (360) Microsoft
4. God of War: Ascension (PS3)** Sony
5. Call of Duty: Black Ops II (360, PS3, PC, NWU)** Activision Blizzard
6. Luigi’s Mansion: Dark Moon (3DS) Nintendo – 365K (415K with digital)
7. MLB 13: The Show (PS3, PSV) Sony
8. NBA 2K13 (360, PS3, WII, NWU, PSP, PC)** Take 2 Interactive
9. The Walking Dead: Survival Instinct (360, PS3, NWU) Activision Blizzard
10. Naruto Shippuden: Ultimate Ninja Storm 3 (360, PS3) Namco Bandai Games

**(includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)

Source


Nintendo’s response to the March 2013 NPD report is in.

In its commentary, Nintendo highlighted lifetime sales of the 3DS, which have now crossed 20 million units.

Luigi’s Mansion: Dark Moon was a big success for the Big N last month. 365,000 copies were sold at retail and 415,000 units were moved in total combined with digital sales. Fire Emblem: Awakening saw another 64,000 sales while Pokemon Mystery Dungeon: Gates to Infinity sold 145,000 units in its debut month.

Nintendo’s full response is posted below.



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