Iwata posts message about Wii U update on Miiverse, reconfirms that software launching will be faster
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Satoru Iwata has posted his first-ever message to Miiverse. The Nintendo president took to the Miiverse Announcements section to provide details about the Wii U’s upcoming update.
An official video released last night – which can be viewed directly in the message – shows a significant improvement in load time when exiting a game. Iwata reconfirmed that Nintendo plans to reduce the time it takes to load software as well.
According to Iwata “it will take a little more time until we can release the update.” Nintendo still plans to provide the update sometime next month.
Finally, it was mentioned will be sharing announcements regarding Nintendo Direct through Miiverse.
You can find Iwata’s full post below.
A quick overview of the Nintendo Web Framework
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 0 comments
Nintendo is making a pretty big deal out of the Nintendo Web Framework. In fact, the company has an entire session dedicated to the technology at the Game Developers Conference this week.
So just what is it? According to an official description from the company, “Nintendo Web Framework is a development environment based on WebKit technologies, supporting application development on the Wii U system using HTML5, JavaScript, and CSS.” Basically, by using the tech, “development times will be reduced and Wii U applications can be easily developed”.
“The Nintendo Web Framework is a development environment based on WebKit technologies, supporting application development on the Wii U system using HTML5, JavaScript, and CSS. It also supports the Wii U GamePad controller, Wii Remote controllers, and JavaScript extensions such as video playback. With the Nintendo Web Framework, development times will be reduced and Wii U applications can be easily developed using common Web technologies. Combining the handy Wii U GamePad, the TV screen, and the Internet, the potential exists for the services and games you are developing to progress by leaps and bounds.”
ZombiU patch notes
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
ZombiU’s new patch is, as originally thought, largely an update that takes care of bugs. There are also a few other points to the patch such as framerate optimizations.
The full ZombiU update notes are posted below.
Off-screen Injustice: Gods Among Us Black Adam footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Media Create hardware sales (3/18 – 3/24)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
The latest Japanese hardware sales from Media Create are as follows:
Vita – 41,073
3DS LL – 40,924
3DS – 35,629
PS3 – 22,942
PSP – 12,690
Wii U – 11,398
Wii – 1,720
Xbox 360 – 610
For comparison’s sake, here are the hardware numbers from last week:
3DS LL – 47,985
Vita – 36,028
3DS – 21,454
PS3 – 20,676
PSP – 12,721
Wii U – 9,539
Wii – 1,323
Xbox 360 – 543
Nintendo gave Yacht Club Games a Wii U dev kit out of good faith
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 0 comments
Nintendo is partially to thank for Shovel Knights’ Wii SKU. Developer Yacht Club Games told one fan at PAX East a few days ago that the Big N supplied the studio with a development kit out of good faith. Yacht Club had lots of praise for Nintendo’s new policy.
Shovel Knights is also planned for 3DS and PC. A release date hasn’t been announced.
Battlefield 4 not coming to Wii U, creative director explains why
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
EA and developer DICE won’t be putting Battlefield 4 on Wii U. The news is hardly surprising given how the game’s predecessor also skipped a release on the console.
Battlefield 4 is a cross-generation project though, meaning the Wii U should be able to handle the first-person shooter just fine. So why will the Wii U be missing out on the game?
Creative director Lars Gustavsson explained to VideoGamer:
“I think overall for me as creative director, number one is to deliver a really great game and experience. Sometimes, at least for us, it’s focus on what you do well and what you know well, and ensure that you deliver something good than trying a bit too much, stretching yourself too thin and risking it. I’d rather play it safe, deliver something really good and then look at the future and what could possibly be done than trying a bit too hard and [failing].”
A look at Monster Hunter 3 Ultimate’s off-TV play
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
This feature isn’t available overseas yet, but an update is coming soon. The functionality just launched in Japan today.