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Ubisoft could have launched Rayman Legends on Wii U this month if it wanted to. In every practical sense, the game is done. Ubisoft is simply sitting on the title so that it can churn out ports for the PlayStation 3 and Xbox 360.

A Ubisoft representative commented on the Rayman Legends delay, stating that the move was made simply “to release on multiple platforms.” The rep mentioned that the company tends to “release all of our platforms simultaneously”, and while a few exceptions have been made in the past, doing so is “not our standard practice.”

“There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms. We usually release all of our platforms simultaneously (aside from PC). We’ve made special exception sometimes in the past but it’s definitely just on a case by case basis and not our standard practice. In this case, Ubisoft recently decided they wanted to release the game on multiple platforms so the decision was made to launch them all at the same time rather than separately. I know it’s not an elaborate, ‘convincing’ answer, but it’s the simple truth.”

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Following their ever-present strategy of protecting folks on their online services, Nintendo has announced that anyone under the age of 12 will be unable to directly friend request (or be requested by) other users via Miiverse, and will instead have to manually input Nintendo Network IDs via the Home Menu. This doesn’t come as much of a surprise given their past with online security, and since it doesn’t affect the majority of users who would be interested in requesting each other (or the majority of people who own a Wii U already) they’re probably not expecting too much backlash.


“”For the protection of younger users, direct friend requests are not possible in Miiverse for users aged 12 and under. At the same time, younger users can make friends on Wii U outside Miiverse by entering each other’s Network IDs in the friend list on the HOME menu. We encourage younger users to make friends on Wii U only if they are friends in real life (such as friends from the same school or neighbourhood). Therefore, do not attempt to exchange your Nintendo Network ID with other users on Miiverse.”

– Miiverse Code of Conduct


Sounds like a safe plan to me!

Via Eurogamer


To say the least, Wii U owners aren’t pleased with the news that Rayman Legends is going multiplatform. Due to the new SKUs, the game won’t be available until September. The delay was announced just weeks before Legends was supposed to launch on Wii U.

Wii U users took to Miiverse today to voice their displeasure with Ubisoft. You’ll find tons of commentary from system owners on the Uplay community complaining about the news.

But Wii U fans aren’t the only ones unhappy with Ubisoft’s announcement. One of the developers (take this with a grain of salt – he’s apparently “Xavier”, on stage at Ubisoft’s E3 presser last year to show off the title) wrote a fairly lengthy reaction to the delay. Xavier noted how members of the team “spent 6 months barely seeing our wifes, kids, and friends” as they crammed to get Rayman ready for release this month. It was “for nothing”, however, and “it was a hell to swallow” the news. Xavier does stand by the quality of Legends though, and hopes consumers won’t neglect it simply because of what some believe is a poor decision from Ubisoft.

A translated forum post from the ElOtroLado forum reads (thanks to NeoGAF’s Tiamant):


Nice to see Pikmin 3 getting some love!


Last May about 30 million Skylanders toys had already been purchased by kids, parents, and gamers alike. That numbers seemed absurd then, but now– just nine months later– it has more than tripled, topping the 100 million mark this past quarter with help from the release of Skylanders: Giants.

If you’re interested in how much money Activision is making from this franchise alone? Over $500 million in revenue has been generated by the series, with 40% of that coming from the fresh-off-the-presses Giants.

Via Joystiq


Monster Hunter 3 Ultimate implements region-locked servers. As a result, you’ll only be able to play the game online with others in the same territory as you.

Let’s say you live in the US. Unfortunately, the region-lock will prevent you from experiencing Ultimate with gamers in Europe and Japan.

Capcom community specialist Yuri Araujo, a noted Monster Hunter fan, is none too pleased with the news. While Araujo noted that he’ll be passing along “the demand and feedback”

I’m not thrilled with the servers being split either… I am definitely aware of the demand and feedback, not only in this thread, but also from threads before finding out these bad news; so be sure that I will pass it along.
There is no guarantee this will change though. =/

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According to their Q3 financial briefing (how many more of these do we have!?), Assassin’s Creed 3 managed to rake in quite a bit of money for Ubisoft. 14 million copies of the game were “sold-in”, which is up 70% from what Revelations managed to sell in the same time period.

Good job, Ubisoft!

Via CVG


Rayman Legends is now multiplatform, but the move won’t have much of an effect on Ubisoft’s future Wii U support.

CEO Yves Guillemot told IGN that the company has “a pipeline”of high-quality games coming to the console. Guillemot did not provide any specifics about the future, only pointing to Rayman Legends – a game that was delayed from release this month to September.

Guillemot also stated that Nintendo “will make the necessary changes to the machine to make sure that it continues to grow fast on the market.”

“We have a pipeline of games of very high quality coming on that machine, like Rayman Legends, which makes fantastic use of what the machine can do. …they (Nintendo) will make the necessary changes to the machine to make sure that it continues to grow fast on the market.”

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