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Wii U

Warner Bros. Interactive Entertainment’s Gamescom 2012 lineup is as follows:

Batman: Arkham City – Armored Edition
Injustice: Gods Among Us
LEGO Lord of the Rings
Lord of the Rings Online
Guardians of Middle-earth

Along with the games listed above, Warner Bros. Interactive Entertainment is planning announcements for two new games. One title is a huge release.

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A mini-update on the Wii U version of Darksiders II has arrived. Lead designer Haydn Dalton says that development is “going well.”

Dalton’s quote in full:

“It’s going well. Obviously we see builds pretty regularly, and from what they’re doing with the game, we’re pretty happy with it, yeah.”

Dalton mentioned that the Wii U edition will feature the same content as the other versions:

“Oh yeah! It’s the same game, but then obviously we’ll be taking advantage of the unique power that the Wii U has to offer us. It’s in our best interests to get the most out of that.”

Frustratingly, Dalton wasn’t able to say how the team will be using the GamePad. Inventory management was the only element discussed.

“Well, we can’t go into it in any detail. People have already seen that, heard about the fact that we’re going to use it from an inventory point of view. That’s all we’ve talked about. Allowing players to access stuff on the fly rather than jumping in and out of the menu, they can actually see the choices right there on the GamePad. I mean, that’s one small thing, but we’re going to be using it in a lot more interesting ways as well. That’s just one small part of it.”

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FIFA executive producer David Rutter is willing to discuss Wii U, but only in general terms.

Rutter says the GamePad is “pretty exciting” and feels that his teams could take advantage of the second screen in unique ways.

“It’s pretty exciting actually. I’ve been talking to a bunch of the guys about the games that they’re working on here, and about what they want to do with Wii U or with SmartGlass and stuff like that. And if you look at it from a different perspective, I’m not going to tell you exactly what because it’s kind of competitive advantage, I think there were a few kind of ‘wow, that’s a pretty cool way of looking at it’ moments, so that idea of a second screen, I think it has some really, really big positives”.

Only discussing the console’s potential, Rutter hinted that something such as voice using could work well in FIFA. He added that the Wii U allows for “some really cool things”.

“If you look at FIFA as a game, with Kinect we’ve got the ability to do tactical changes on the fly with our voices, maybe that’s something you could do with that, or maybe you could go a different route, something like Dead Space or any of the other games we’re making, there’s some really cool things you can do with it.”

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Yet another document indicates that the Wii U will arrive in mid-November.

An internal release sheet obtained by The Verge says that some of the console’s earliest games hit store shelves on November 14. It goes without saying that the Wii U won’t launch on a Wednesday, so a November 18 release would be more likely for the system.

The list does raise some questions, however. A number of titles are listed with a placeholder January 1, 2013 date and much of those prices aren’t final.

Expect Nintendo to share its official launch information for Wii U in September.

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This has been one of the longest console generations yet. Whereas new systems would be introduced every five years or so, we’re seeing new technology later than ever before.

The Wii U launches later this year, six years after the Wii arrived. Meanwhile, Sony and Microsoft have yet to unveil their new consoles.

Ubisoft CEO and co-founder Yves Guillemot recently commented on how the company has been “penalized by the lack of new consoles on the market”:


Two third-party Wii U games have nearly been confirmed to be running at 1080p. According to a Nintendo representative, Batman: Arkham City – Armored Edition and Assassin’s Creed III will run natively in the resolution.

The one caveat is that we haven’t received an official confirmation of this news. Hopefully the Nintendo rep can be trusted…

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Ubisoft is very pleased with pre-order figures for Assassin’s Creed III, it seems. A rumored note sent out to GameStop employees contains lots of praise for assisting the company in smashing its expectations.

More importantly, the note indicates that Ubisoft is “currently in the process of creating a complementary development team that will begin working on post-launch episodic content to continue the Game of the Year experience that Assassin’s Creed 3 will undoubtedly deliver.” It goes on to say more succinctly, “With a dedicated team specifically to this content we plan to set the bar for quality DLC in our industry.”

Along with an Assassin’s Creed III DLC team, a “Season Pass” is mentioned. Unfortunately, not much is said about this (and we’re not sure if it applies to the Wii U version). It’s possible that some sort of discount could be offered for buying all DLC at once though.

The note in full has been attached above. Ubisoft may make all of this official soon.

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escapeVektor developer Nnooo can now make Wii U projects. The studio announced that it’s been approved to make games for the console.

Nnooo doesn’t have anything in the pipeline as of yet. However, once it wraps up Spirit Hunters Inc and escapeVektor, the company plans on “prototyping some ideas for the Wii U to get a feel for what we can do.” Creative director Nic Watt says that Nnooo has “already had a quick play with the hardware and everyone in the studio is super impressed by the GamePad and the capabilities of the Wii U itself.”

The official announcement has been posted below.



A new Iwata Asks focusing on Dragon Quest X has been released. This could be one of the final interviews based on a Wii game, as DQX is one of the console’s few remaining high-profile titles.

Director Jin Fujisawa, producer Yousuke Saito, Dragon Quest series creator/game designer Hori Yuuji, and Nintendo president Satoru Iwata participated in the discussion.

The interview is only available in Japanese at present, but a few highlights have been translated into English. More Iwata Asks interviews featuring Dragon Quest could be on the way, so stay tuned. But for now, take a look at the summary below.



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