Game Critics Awards’ Best of E3 2011 nominees
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
I really feel like Skyward Sword is getting snubbed. Sure, perhaps it wasn’t the best game of E3, but no one is really acknowledging it or anything. I wasn’t at the trade show, though Austin seemed to greatly enjoy the game and the footage I saw had me impressed!
Best of Show
– Batman: Arkham City (Rocksteady/WB Games for PC, PS3, Xbox 360)
– BioShock Infinite (Irrational Games/2K Games for PC, PS3, Xbox 360)
– The Elder Scrolls V: Skyrim (Bethesda Game Studios/Bethesda for PC, PS3, Xbox 360)
– Tomb Raider (Crystal Dynamics/Square Enix for PC, PS3, Xbox 360)
– Uncharted 3: Drake’s Deception (Naughty Dog/SCEA for PlayStation 3)
Best Original Game
– Bastion (Supergiant Games/WB Games for PC, Xbox 360)
– BioShock Infinite (Irrational Games/2K Games for PC, PS3, Xbox 360)
– From Dust (Ubisoft Montpellier/Ubisoft for PC, PS3, Xbox 360)
– Journey (Thatgamecompany/SCEA for PlayStation 3)
– Sound Shapes (Queasy Games/SCEA for PSVita)
Best Console Game
– Batman: Arkham City (Rocksteady/WB Games for PS3, Xbox 360)
– Mass Effect 3 (Bioware/EA Games for PS3, Xbox 360)
– The Elder Scrolls V: Skyrim (Bethesda Game Studios/Bethesda for PS3, Xbox 360)
– Tomb Raider (Crystal Dynamics/Square Enix for PS3, Xbox 360)
– Uncharted 3: Drake’s Deception (Naughty Dog/SCEA for PlayStation 3)
Best Handheld/Mobile Game
– Contre Jour (Mokus/Chillingo/EA for iPad, iPhone)
– Mario Kart (Nintendo/Nintendo for 3DS)
– Sound Shapes (Queasy Games/SCEA for PSVita)
– Super Mario (Nintendo EAD Tokyo/Nintendo for 3DS)
– Uncharted: Golden Abyss (SCE Bend Studio/Naughty Dog/SCEA for PSVita)
Miyamoto on the Wii U controller, looking at different ideas, how HD will affect development, more
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
Miyamoto on the Wii U controller and how he doesn’t believe it’s changing what worked in the past…
“Well, we still have the Wii Remotes compatible with our new system, so I think in terms of play styles I think you still have the options you had in the past. I think one of the benefits of having the new controller with the screen is that you could play an entire game on it while someone else is doing something on the television. Of course, you could use the touch screen for simple things like drawing pictures or using it for something like an FPS, leveraging the screen as well as the buttons in a new way. You could also use it in a Zelda game, with a map and items on the bottom screen.”
Iwata talks early Wii U days, third-parties, game prices, and more
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
According to Satoru Iwata, Nintendo started thinking about a second screen for the Wii U as early as 2007. But the company originally thought about making the screen separate from the controller. Also, it was quite a bit smaller since LCDs costed much more back in 2007.
“Considering how expensive screens were then, it did not make sense to have this big-sized LCD. We would not have been able to come up with a reasonable price point. … We had not decided when we were going to launch the new console [at that point], but we knew we needed to be flexible.”
Latest photos of celebrities playing Wii U
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
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