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Japanese trademark updates

Posted on 14 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Namco Bandai

??2010-071542 ?????’??????
??2010-072446 ?????????????
??2010-072447 ?????????????
??2010-072709 ?????????????????????????????
??2010-073418 ???????????????
??2010-073963 ??????????
??2010-074338 ???????
??2010-074339 ?????????????
??2010-074340 ????????
??2010-074878 ????
??2010-074879 ?????
??2010-075346 ?????
??2010-076109 ?????????????
??2010-076110 ??????????
??2010-077316 ???????????
??2010-077317 ???????????????????
??2010-077318 ?????????????????
??2010-077319 ????????????????????
??2010-077361 ???????? (namco chronicle)
??2010-077362 ???????? (namco emblem)
??2010-077363 ??????? (namco wars)
??2010-078524 ????????? ( real closet)
??2010-078525 ???? (short form of “real closet”)
??2010-079017 ?????

??? konami
??2010-071906 ?????????????????
??2010-071907 ????????????????
??2010-076729 ??????????’???????
??2010-077664 ??????????
??2010-078974 ???????????????????

???? sqex
??2010-064913 ????????????????
??2010-067573 ?????????
??2010-079046 ???????? (kasane Slime)

?? sega
??2010-067562 ???????????????????????????????
??2010-067675 ??????????
??2010-067820 ??????????????????
??2010-070510 ????

??? nippon ichi
??2010-071024 ??????????

????
??2010-072566 ?????????????
??2010-074132 ??????????????????

SNK?????
??2010-071854 ????? ()

level 5
??2010-075089 ???????????????? (Inazuma Eleven Strikers)
??2010-076664 ???????? (Cyber Animal)
??2010-077863 ????????? (Black Market)
??2010-077864 ???????????? (Akihabara Black Market)

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GoldenEye 007 review

Posted on 14 years ago by (@NE_Austin) in Reviews, Wii | 5 Comments

Game Info:

System: Nintendo Wii
Category: First-person shooter
Players: 4 player split-screen, 8 player online
Developer: Eurocom
Publisher: Activision

I’m in a rather unique position as a reviewer of Goldeneye right now: I’ve never actually had the joy of experiencing the single player campaign of the original 1997 title, and I certainly never saw the 1995 movie that goes along with it. Because of that, I feel like I almost have a special perspective on this re-imagining of that classic N64 title that not many people get, but playing through this game has convinced me that perhaps I should go back and give the original game a shot, if only to understand where this sequel came from and what has changed since then.


WiiWare

Flowerworks: Follie’s Adventure (Nocturnal, 500 Wii Points)
Blood Beach (Coresoft Inc., 500 Wii Points)
Robox demo

DSiWare

Need for Speed Nitro-X (Electronic Arts, 800 Nintendo DSi Points)
DodoGo! Challenge (Neko Entertainment, 500 Nintendo DSi Points)
Frenzic (Two Tribes, 200 Nintendo DSi Points)
Music on: Electric Guitar (Abylight, 200 Nintendo DSi Points)

Virtual Console

Faxanadu (NIHON FALCOM, 500 Wii Points)


This information comes from Double Fine’s website…

“Most of my all time favorite games are Nintendo games. I have touched Shigeru Miyamoto with my bare hands!!! (He was very soft and pleasant.) Double Fine would love to make something for Nintendo’s fine machine, but it’s not up to us. It’s the publisher’s money, so they get to decide what platform to invest in. In other words, IT’S NOT OUR FAULT! I personally would have loved to make Psychonauts for the Game Cube. (Well, not literally me personally. I would have loved to tell someone else to make it, and I would have loved to watch them do it, and I would have loved yelling, “Faster! Faster!” as they worked.) I really hope we get a chance to make a game for the Wii some day. Why don’t you spam your favorite publisher with mail right now and ask them to send us money to make a Wii game? (And a little extra money for a pool table?)” – Tim Schafer

Double Fine has made a few fantastic titles over the past decade. There’s Psychonauts of course, and Brutal Legend more recently. The funny thing is, we did hear a few rumors about that title coming to Wii, although it was supposedly being made by a different developer.


Game Info:

System: Nintendo Wii
Category: Platformer
Players: 1
Developer: Dimps, Sonic Team
Publisher: Sega

It goes without saying that most modern Sonic games haven’t exactly been great. After the hedgehog made the jump from two dimensions to three, he’s been stuck in a downward spiral filled with annoying animal friends, werehogs, and bizarre interspecies romances. Sonic needed a return to his glory days, and who better to attempt this than the developers of the surprisingly good Sonic Rush and the Sonic Advance series, Dimps. With Sonic 4, Dimps were tasked with creating a Sonic game that would both bring back fond memories of Sonic Team’s early games on the Sega Genesis and Mega Drive, still be an entertaining 2D platformer, and please Sonic’s unappeasable fanbase. Did they manage to pull off all of these things? No, not really.


WiiWare

Snowpack Park – 196 blocks

DSiWare

Supermarket Mania – 96 blocks
Tetris Party Live – 91 blocks
Music on: Electric Guitar – 26 blocks

Virtual Console

Spin Master – 63 blocks


Snowpack Park videos

Posted on 14 years ago by (@NE_Brian) in Videos, Wii | 0 comments


This information comes from Gaijin Games’s website…

“Be sure to rate the demo via the Nintendo Channel’s rating system though, because games that score higher than Bronze will get to keep their demos longer! Otherwise, this sucker’s gone in 4 weeks!”

Hmmm… That’s really interesting. I had no idea that the Nintendo Channel has a great deal of authority as to when WiiWare demos are removed. Your vote truly does count!

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