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The official Japanese Resident Evil: Revelations HD website contains a few comparison images. Two of the shots compare the original 3DS game to the HD update while the other three show the differences between the Infernal and Casual/Normal mode.


Not much has been said about Sonic Lost World. One piece of art slipped through the latest Nintendo Direct, and that was pretty much it.

But in a brief follow-up with the Associated Press, SEGA of America president John Cheng did confirm that the game will “introduce new gameplay and enemies”. Fans of the series can also expect Sonic’s “same friends” and “some new ones as well.”

“With ‘Sonic Lost World,’ we’re going to introduce new gameplay and enemies, which is always fun. In terms of Sonic and his friends, he’ll have his same friends there, and I think there’ll be some new ones as well. It’s not a reiteration. It’s going to be all new.”

Cheng added that, for Wii U, Nintendo’s deal with SEGA “should be a win-win situation,” adding that we shouldn’t “count Nintendo out.”

Thanks to Captain N for the tip.

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Update: The 38,000 figure seems to be pretty much spot on. Analyst Michael Pachter all but confirmed it to be the real deal on Twitter:


A rough estimate of US Wii U hardware sales for the month of April is in. Data provided by the ever-reliable NPD leaker “creamsugar” indicates the console sold between 30,000 and 40,000 units last month. Another leak from 2ch puts the system at around 38,000 units.

Amazingly, the Wii outsold the Wii U once again. The older console sold between 50,000 and 40,000 units in the US last month.

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Amazon Canada is listing Deadpool for Wii U. Other than the retailer’s product page, though, there isn’t any sort of hint that Activision plans to bring the game to the system.

The ESRB still only lists Deadpool for the PlayStation 3, Xbox 360, and PC. A quick look at other popular retailers in the US also make no mention of a Wii U version.

It’s possible that Amazon Canada’s listing could be a simple mistake. If Activision provides a comment about the situation, we’ll have it right here.

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You may know Silicon Studio as the team behind Bravely Default and 3D Dot Game Heroes. The company does more than game-making, however.

Silicon Studio has a full game engine at its disposal known as Paradox and Yebis 2. Its middleware is also compatible with the Wii U, so they’re pretty knowledgeable in the technical realm.

Speaking about the Wii U, Silicon Studio president Takehiko Terada said:

“Wii U has very specific characteristics. Some game designers will like it. Some others will have a hard time to port their game. There are pros and cons. We are very close to Nintendo, so we were working on Wii U for a long time. We almost got the maximum performance with the hardware. Since we are working closely with the Nintendo support team they gave us a lot of useful information.”

And principle engineer Ian Graham added:

“I think it was a bit of having a headstart and there was a lot of continuity from the Wii in terms of architecture. They added a significant amount of horsepower, but there was no revolution needed at the engine level to take advantage of it.”

When asked if other people will be using Silicon Studio’s tools, Terada noted that it won’t be happening just yet since the company only recently began selling it on Wii U.

“Not yet, I think. We have an internal development team, but we just started to sell it on Wii U.”

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Ubisoft has been of the Wii U’s strongest supporters. But in light of troubling sales, you never know when a publisher will pack its bags and leave the console behind.

Still, there’s no reason to worry about Ubisoft at the moment. The company has plenty of titles coming out for the system this year, and a spokesperson said that “it takes some time to grow an established base.”

The spokesperson provided GamesIndustry with the following statement:

“As with any new console, it takes some time to grow an established base. Ubisoft has a varied and high-quality line-up for Wii U, with more big titles on the way including Rayman Legends, Watch Dogs, Assassin’s Creed IV Black Flag and Splinter Cell Blacklist. We’re confident that this will help in continuing to attract gamers to the Wii U system and that Nintendo will take steps to ensure that the Wii U is successful in the market.”

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Alright, Amazon: I owe you an apology.

The retailer didn’t seem to know what it was doing when it listed New Super Luigi for 3DS. It later changed the entry to Wii U, but listed a $60 price point. I, along with others, thought Amazon had gone mad by listing Wii U DLC for release, especially at such a high amount.

But Amazon was onto something. During the Nintendo Direct today, Nintendo confirmed that New Super Luigi U will be seeing a disc-based release in addition to the previously-announced DLC for New Super Mario Bros. U.

And so the original New Super Luigi listing has been changed for a final time. It now properly lists the $30 price point and August 25 launch date. If you’re interested in the product, you can reserve it from Amazon here.


Nothing has changed with the Wii U version of Ghost Recon Online. Just as it was last September, the game remains “on hold”.

The official Ghost Recon Online Twitter account wrote today:

Why do I get the feeling that the Wii U won’t end up getting Ghost Recon Online? Prove me wrong, Ubisoft!

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Game & Wario ended up as a retail product. That wasn’t always the plan, though.

In a new Iwata Asks, Intelligent Systems’ Naoko Mori and Nintendo president Satoru Iwata discussed how the title originally started out as pre-installed software for Wii U. Mori said that “it wasn’t actually conceived of as being part of the WarioWare series.” With the arrival of E3, the team “began working on something that we could present and which would be easy for people to pick up and play.”

Since this was intended to be included with the Wii U, “we didn’t want to make it overly quirky. We didn’t want something that would only appeal to a certain section of our customers.”

The full exchange between Mori and Iwata can be found below.



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