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Mario 3D World devs on game's engine, difficulty, no DLC; plus art style, working with an external studio, more open Mario, Miyamoto working on small projects
Gamekult recently conducted an interview with Shigeru Miyamoto, Yoshiaki Koizumi, and Kenta Motokura. As you can tell by the title of this post, it’s filled with tons of interesting bits about Super Mario 3D World and Mario in general. As far as 3D World is concerned, the three commented on the game’s engine, difficult, DLC (and a bunch of other...
Brian