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Speaking with Official Nintendo Magazine at E3 2013, Miyamoto said:

In an interview with ONM, Shigeru Miyamoto revealed that Nintendo had once been working on Pikmin versions for the Game Boy Advance and 3DS. Miyamoto wasn’t happy with either, so both were likely sent to the scrapheap. It was with Pikmin 3 that Miyamoto “felt like I was able to create the Pikmin game that I wanted to create.”

“We did actually create versions of Pikmin on 3DS and Game Boy Advance, but they were versions that I wasn’t really happy with until we came to this version on the Wii U and I finally felt like I was able to create the Pikmin game that I wanted to create.”

Miyamoto also spoke about how Pikmin 3 is the type of game that everyone can find something to enjoy:

“Pikmin 1 as you recall was around a 30 day time limit and it was designed to be a game that you played within that 30 days and discovered the story, and what we were hoping was that players would use that limit and set their own objectives. So maybe I want to beat it within 30 days or beat it within 20 days or beat it without having a single Pikmin die. But what we found is that people would play though it once and not return. With Pikmin 2, what it became was an easier to play Pikmin game, and with Pikmin 3 we wanted to try and broaden the appeal of the gameplay. So if you’re someone who likes to go after high scores there’s something for you there, or if you want to explore the world and play through the story you can do that, or for people who want to use the multiplayer there’s something for you there, too. And so Pikmin 3 has really become sort of a version of Pikmin that, regardless of what your personal play style preferences, you’ll be able to find something in there for you.”

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I’ve typically shied away from posting these kinds of things, but X is looking amazing and deserves any attention it can get, and the trailer’s latest music was pretty great!


Thanks to Al for the tip.

Tsuppari ?zum? will be hitting the Japanese eShop as a Famicom download on June 19 for 500 yen. Screenshots of the game can be found above.

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Platforms: Wii U™, Nintendo 3DS™
Release Date: 2013
Publisher: SEGA®
Developer: Sonic™ Team
Genre: Platform / Action
Players: 1-2 Players versus + co-op (Wii U), 1-4 Players versus (Nintendo 3DS)
Website: www.sonicthehedgehog.com

More slim pickings for Nintendo games this week, sadly…

This week’s GameStop ad is as follows:


There’s no question that Rayman Legends will be excellent. The game builds on the incredibly well-received Rayman Origins while boosting gameplay features and visuals.

But Rayman Legends may go beyond the “greatness” level. Ubisoft CEO Yves Guillemot told Kotaku that the game “should be in the top five of the best games ever by the company.”

“Rayman Legends should be one of the best games we’ve ever done. It should be in the top five of the best games ever by the company.”

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The Virtual Console release of Yoshi has landed on the Wii U eShop. Through July 11, you can download the game for just 30 cents. Do it, folks!

Nintendo has just kicked off its E3 2013 analyst briefing. Macquarie Securities analyst David Gibson is in attendance and is live-tweeting from the event. We’ll be rounding up details below.

– UK market share of the 3DS in the UK has grown from 19% in January-March, 23% in April, and 26% in May
– Animal Crossing boosted US 3DS sales by 4 times versus prior week and set digital sales record in eShop
– Nintendo saying 3DS lineup next year will be strong and not have intervals driven by 1st party titles
– Nintendo plans to turn Wi-Fi access points of 28k in USA and 24k in Europe into StreetPass relay stations to boost StreetPass usage ex japan
– Nintendo aims to use first-party Wii U games to boost hardware sales and third-parties will follow
– Nintendo plans to boost digital sales with launches like New Super Luigi U but also the first free to play game
– Nintendo saying 3DS success in Japan is proof specialist hardware can succeed in smartphone era
– Nintendo free to play game will be released this fiscal year but will not be a Mario or Pokemon game as they already have a good relationship with those brands
– Nintendo talked about keeping cash so it can take risks, delays in schedule were driven mainly by quality focus and some getting used to the Wii U hardware

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