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E3 2013 isn’t all business for Shigeru Miyamoto. He’s also checking out some of the games on display, such as Tearaway for the PlayStation Vita.

The photo below was snapped at the E3 showfloor today:


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Grounding Inc is busy developing Crimson Dragon for the Xbox One. Additionally, the company is creating something for Nintendo.

Game director Yukio Futatsugi confirmed to Joystiq that Grounding has an unannounced project in the works for the Big N. He wasn’t willing to divulge any details, however.

Grounding Inc is a company that Nintendo fans should be familiar with. The team created Sakura Samurai, the WiiWare PictureBook games, and the Japanese Club Nintendo reward Nintendoji.

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Looks like Sakurai, Namco Bandai, and the rest of the team are doing a bang-up job replicating Mega Man’s classic look and feel in Smash Bros…

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Polygon published a pretty in-depth interview with Nintendo EAD planner and project leader Koichi Hayashida. Hayashida talked all things Super Mario 3D World – development, multiplayer, and more.

Look for a roundup of his comments below.

Precursor Games ended its current crowdfunding efforts for Shadow of the Eternals. This could be related to a few issues that cropped up during the initial campaign. Precursor Games chief creative officer Denis Dyack feels that the “noise” surrounding his involvement in Shadow of the Eternals didn’t exactly help make the studio’s messaging any clearer.

“I guess it’s safe to say there’s always been noise around me and I think that what I’m working on now is to make people understand the games that we’re making.”

Precursor believes it should have spent more time “educating people” about the project prior to the start of the crowdfunding campaigns. Precursor Games COO Shawn Jackson also feels that the crowdfunding kicked of next to “a lot of messages”, including the establishment of the new studio, who was involved, and more. Not enough was done to explain Shadow of the Eternals as well.

Precursor plans to come back with a second crowdfunding effort for Shadow of the Eternals. The goal will be less than the original $1.3 million target, and the campaign will only be done through Kickstarter. Precursor only plans to initiate its own campaign if the Kickstarter is successful.

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It’s official: The Legend of Zelda: A Link Between Worlds will be available in North America in November. Meanwhile, the European release will follow later in 2013.

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Bayonetta 2 may very well run at 60 frames-per-second when the final game ships. Platinum Games’ Hideki Kamiya said on Twitter that the team will “do our best” to reach that mark.


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Hirō Isono, known for his work on Secret of Mana, passed away on May 28. A memorial service was held on May 31.

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Speaking with Polygon, Nintendo of America president Reggie Fils-Aime acknowledged the importance of supporting used games. At the same time, Fils-Aime believes that creating a product with high replayability can dissuade consumers from trading in their titles.

“We have been very clear, we understand that used games are a way for some consumers to monetize their games. They will buy a game, play it, bring it back to their retailer to get credit for their next purchase. Certainly, that impacts games that are annualized and candidly also impacts games that are maybe undifferentiated much more than [it] impacts Nintendo content. Why is that? Because the replayability of our content is super strong. The consumer wants to keep playing Mario Kart. The consumer want to keep playing New Super Mario Bros. They want to keep playing Pikmin. So we see that the trade-in frequency on Nintendo content is much less than the industry average – much, much less. So for us, we have been able to step back and say that we are not taking any technological means to impact trade-in and we are confident that if we build great content, then the consumer will not want to trade in our games.”


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