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This week’s Japanese 3DS/Wii U eShop updates are as follows:

3DS

3DS Download Titles
Johnny Kung Fu – 700 yen
Dasshutsu Adventure Majo no Sumu Yakata DEMO – FREE
Dokodemo Honya-san (e-book and manga service) – FREE
Dragon Quest X Odekake Mosha de Battle (camera application) – 600 yen
Riki Densetsu – 800 yen
Kawai Koneko 3D (retail download) – 5,040 yen
Lost Heroes (retail download) – 6,280 yen

Virtual Console
Summer Carnival ’92 Rekka (Famicom) – 500 yen
Rock Man 6: Shij? Saidai no Tatakai! (Mega Man 6, Famicom) – 400 yen (until 1/7)

Wii U

Wii U Download Titles
NicoNico (Video Service) – FREE
Hulu – FREE
Youtube – FREE
New Super Mario Bros. U (retail download) – 5,985 yen
NintendoLand (retail download) – 4,935 yen
Assassin’s Creed III (retail download) – 6,930 yen
ZombiU (retail download) – 6,300 yen
Tekken Tag Tournament 2 Wii U Edition (retail download) – 6,280 yen
Ninja Gaiden 3: Razor’s Edge (retail download) – 6,300 yen
Batman: Arkham City Armored Edition (retail download) – 5,480 yen
FIFA 13 World Class Soccer (retail download) – 7,665 yen
Mus? Orochi 2 Hyper (retail download) – 6,300 yen
Sangokushi 12 (Romance of the Three Kingdoms 12, retail download) – 8,000 yen

Video Content

Dokodemo Honya-san (e-book service) video
Dragon Quest X camera app video

Source

Masahiro Sakurai is keeping quiet on the next Smash Bros. for Wii U and 3DS. In a Famitsu column, he told fans that they’ll have to “wait a while longer.” He’s been thinking about cutting down on his tweets “and start putting in a real effort here.” He thinks it’d be best “if I could be forgotten about by gamers for awhile.”

Sakurai also talked about how his tweets tend to result in speculation about the new Smash Bros., talked about Fox’s inclusion in past games, and more.

Read on below for Sakurai’s comments.

Ubisoft will be publishing Rayman Legends in North America and Europe. In Japan, however, the company is teaming up with Nintendo for distribution.

Geoffroy Sardin, EMEA vice-president sales and marketing at Ubisoft commented:

“We are delighted to have our promising Rayman Legends published by Nintendo in Japan. Rayman’s innovative take on the platforming genre has already seduced millions of gamers across the globe with last year’s Rayman Origins. We are very glad that its successor will benefit from Nintendo’s unrivaled experience of the Japanese market.”

Rayman Legends will launch in North America on February 26 and March 1 in Europe. A Japanese date has not been officially set.

Source: Ubisoft PR

As is the case with the 3DS, Wii U demos from the eShop come with play limits. You can only boot up a demo a certain amount of times before it becomes inoperable.

According to a Nintendo representative, publishers determine how long demos remain on the eShop and how many times they can be played.

“Each publisher has the opportunity to decide how long demos will stay on the eShop, and how many times consumers can play them before they expire.”

When content expires, you’ll receive the following message when trying to start the demo:

“This demo can no longer be used. View information about the full version in the Nintendo eShop?”

If you select yes, you’ll be taken to the game’s eShop page.

Source

ZombiU was probably the Wii U’s most-polarizing launch title, at least from a critical perspective. It seems to be one of those games that you’ll either love or hate.

The ZombiU dev team is well aware of the reviews their game had been receiving, and producer Guillaume Brunier has admitted that he was disappointed with some of the early verdicts. Now, though, Brunier is pleased with the overall reception, noting that “these opinions proved to be a minority.”

“We were really disappointed with the early US reviews. We are aware of the strengths and weaknesses of the experience we created but we did not expect so harsh a feedback. However as more and more journalists and gamers played the game, these opinions proved to be a minority. So right now we’re rather pleased with the overall reception of the game.”

Source

Metro: Last Light was one of the first games announced for Wii U. Despite this, the game’s development didn’t last long at all.

Speaking with SPOnG, THQ’s Huw Benyon said that the team took “a very early took at some very early dev kits.” Although some work was done, “we made a decision fairly early on that we weren’t going to commit further resource to it.” Benyon hinted that the game wasn’t shelved due to technical issues.

“Our look at the Wii U extended to a very early look at some very early kits. We… we did some work on it, but we made a decision fairly early on that we weren’t going to commit further resource to it. So yeah, we didn’t go too far. Take any of the comments you’ve seen attributed with a pinch of salt – it’s certainly not been based on any kind of analysis of final hardware.”

Source


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