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As is the case with the 3DS, Wii U demos have play limits.

FIFA 13, the first game to ever receive a demo on the Wii U store, can only be accessed ten times. Once this limit has been reached, the trial won’t launch.

Play locks will likely vary between demos. On the 3DS, we’ve seen downloads that maintain a limit as few as five and as high as thirty. There’s even been one instance in which unlimited plays have been offered.

EA’s FIFA 13 demo is only available on the European eShop at the moment. A Rayman Legends demo should be on the way to the North American and European Wii U stores in the near future.

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Following the release of Mighty Switch Force! on the 3DS eShop, WayForward created a free update that brought along five new levels and other small changes. Could something similar happen with its console brother, Mighty Switch Force! Hyper Edition?

When asked about the possibility, Voldi Way said:

“You know it’s hard to say just yet. I mean we don’t have any plans, I should say that. Then again, we didn’t have any plans to add new levels for the first one. If it does well and people like it then yeah we’ll keep adding stuff.”

And WayForward level designer Chris Schroder added:

“We can keep on adding levels if you guys want.”

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Shigeru Miyamoto offered a great deal of input for the development of Paper Mario: Sticker Star. There were two specific aspects that he wanted the team to address: the game’s atmosphere and story.

Regarding the atmosphere, Miyamoto didn’t want things to stay the same. He didn’t want Paper Mario 3DS to be just another outing in the series.

Miyamoto was also down on adding many story elements. That could be due to feedback from Super Paper Mario. In a new Iwata Asks, Kensuke Tanabe revealed that Club Nintendo feedback from fans showed just a 1% liking for the Wii game’s story.

Iwata: Miyamoto-san really persevered with Paper Mario this time. Exactly what was he particular about?

Tanabe: Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—”It’s fine without a story, so do we really need one?” and “As much as possible, complete it with only characters from the Super Mario world.

Iwata: That’s a difficult task. In some ways that would be the exact opposite direction from recent games in the series.

Tanabe: Yeah. With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1% said the story was interesting. A lot of people said that the Flip move for switching between the 3D and 2D dimensions was fun.

Consumers who purchase Castlevania: Lords of Shadow – Mirror of Fate from GameStop will receive a transparent case. Decals of Trevor, Simon and Alucard will be included as well.

Here’s a photo of the case:


You can place an online pre-order here.

Making the first Paper Mario wasn’t easy for Intelligent Systems. First and foremost, the team couldn’t decide on the proper approach that should be taken for the game’s visuals.

Here’s one of the earliest designs created for the project:


As you can see, the title wasn’t known as “Paper Mario” at the time – understandably so. Instead, it was tentatively called “Mario RPG 64”. While it’s made of 3D polygons, according to Naohiko Aoyama, it features “an atmosphere like that of a picture book transplanted into a video game—with paper-thin 2D background and characters.”

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The Wii U browser has a bit of a secret video playback function. It would appear that most, if not all, MP4 video files should be viewable through a computer.

Essentially, all that’s required is to set up a simple web server and upload the desired files. Then visit the server by entering your IP address in the URL bar, click on the video you wish to see, and that’s it! There’s a slightly more in-depth explanation here.

Video playback is limited to MP4 files. Other file types such as AVI and MKV aren’t compatible.

Thanks to Jackson for the tip.


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