Who’s up for another interview with Shigeru Miyamoto? The latest discussion has the legendary game designer talking about how Wii U can change games, what the console’s message is, the differences in making Wii U and 3DS/DS games, Miyamoto’s hobbies leading to new game ideas, and his small teams/future projects.
Head past the break for a full transcript of the Q&A.
This week’s Japanese eShop update is as follows:
3DS Downloadable Titles
Gon Baku Baku Baku Baku Adventure DEMO – FREE
Theatrhythm Final Fantasy DLC (Four Songs) – 150 yen each
Virtual Console
Selection II: Ankoku no F?in (Selection II: Seal of Darkness, Game Boy) – 400 yen
Video Content
Jake Hunter: Rondo of Revenge trailer
Culdcept video
30-minute Calcio Bit 3DS video
Theatrhythm Final Fantasy DLC trailer
Project Zero 2: Wii Edition playthrough video
Nintendo of America is holding a unique contest today. Those who participate will have a chance to win some Nintendo Land pins.
The company will be tweeting out trivia about Nintendo Land throughout the day. To enter, follow Nintendo of America’s Twitter account here.
It’ll take place between 11:00 PM PDT and 12:00 PM PDT (2:00 PM EDT and 3:00 PM EDT). Rules can be found here.
Some folks who tried out the Wii U noticed that certain games often need recalibration during gameplay. Fortunately, a simple button press will correct any issues.
Shigeru Miyamoto is aware of the concerns surrounding recalibration, and Nintendo will be working on integrating the syncing process so it “becomes part of the gameplay.”
Miyamoto said:
“It’s true that with some of the sensors that are used [in the GamePad,] there are limits to the precision they are able to measure. It becomes our role to look at how can we manage that or how can we make it so that the reclaibration becomes part of the gameplay. That’s what we’re going to be working on going forward.”
Miyamoto added that he’s open to using better sensors, but they would need to be affordable:
“Of course, in terms of the cost of goods, if there comes a time further down the road where you’re able to get much more precise sensors and you’re able to bring those in at a cost that is not too expensive, there might be an opportunity to improve that. But what we’re doing [now] is we’re looking at … bringing in the best technology we can within a cost that’s affordable The rest of it is on us to ensure in the software that we’re programming it in such a way to adapt for that.”
Nintendo of America president Reggie Fils-Aime has covered new topics in an interview with Gamasutra.
Perhaps most notably, Reggie commented on the use of two Wii U GamePads at once. He said that such games will come “well after launch”, so you won’t have to worry about picking up a second controller anytime soon.
For Reggie’s remarks on two Wii U GamePads, NFC, pricing, supply/demand, and entertainment services, head past the break.
Square Enix has been making new downloadable content available for the Japanese version of Theatrhythm Final Fantasy. Four news songs have been made available on a bi-weekly basis since launch.
North American fans will be happy to hear that all DLC will be making its way to the English release. Square Enix confirmed the news at E3 2012 last week.
Theatrhythm Final Fantasy launches in North America on July 3.