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This game should be available in Europe right now. As far as North America goes, it’ll be released soon. Anima Game Studio provided some details about the game, which you can check out below.

Ark of Sinners: WiiWare™
Anima: Ark of Sinners is our first project, the one in which we have been working over year and a half. Now, all those long months have borne fruit, and the next 7 of July, our title will appear on the Wii through the WiiWare™ channel of Europe and, vey soon after that, also in U.S.

The script and direction of the game was done by Carlos B. Garcia, creator and head writer of the Anima franchise, while the character designs, environment and creatures have been in charge of Wen Yu Li, Salvador Espin and Raul Rosell.
The game takes about 4 to 6 hours to be completed, although those who want to unravel all its secrets can use even twice as long.

Q1 2012 for Europe it is. I hope this delay is just for Europe…

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This information comes from Resident Evil: Revelations producer Masachika Kawata…

“The 3D effects really do help bring out the sense of presence and the sense of being in an enclosed space, not knowing where an enemy is going to jump out. It makes it all the more scary. We do believe 3D adds quite a bit to the game.”

The 3D effect could make things more realistic and perhaps more scary overall. I personally believe that music/sound are one of the most important elements to impact the environment of a game. What makes Resident Evil games scary for you guys?

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Rhythm Heaven Wii trailer

Posted 13 years ago by in Videos, Wii | 0 comments

Gearbox Software co-founder and chief creative officer Brian Martel was very positive when talking about the Wii U with IGN. But one the more interesting comments he shared is that Wii U is “going to be a really cool stop-gap in between this generation and the next generation.” I don’t think Nintendo has any plans for Wii U to be a stop-gap! I’m sure that they want the console to stick around for at least five years.

Martel’s full comments about Wii U are below:

“Right now we’re still finding out what kind of final tech specs the Wii U is going to have. But we like the system a lot; we think it’s going to be a really cool stop-gap in between this generation and the next generation. We think it’s really smart of Nintendo, and the fact that as a platform it’s a lot more capable for hardcore first-person shooter-style gaming – for us that’s fantastic. We’ve got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you’re going to see textures at a resolution that you haven’t seen on [the current] generation. But the thing we’re most excited about is: what can we do with the controller? So the obvious thing for us is that we can do the motion tracker [on the controller screen], or the sentry gun information – all that kind of stuff. That stuff is really sexy for us. Getting the information off the screen and onto this device is a fantastic idea, right? So can we have a HUD-less environment? Yeah, probably. That would be fantastic, right?”

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According to information gathered from Nintendo, Kid Icarus: Uprising isn’t due out in Europe this year. The title is now on track for a Q1 2012 release in the territory. No reason was provided for the game’s delay.

I’m wondering if the delay will affect North America/Japan as well or if it’s specific for Europe. Last we heard, Uprising is launching in North America later this year.

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