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This video encapsulates the many reasons as to why I’m dying to see this game in North America. Come on, Reggie!

01. / 00. [PS3] Yakuza: Of the End (Sega) {2011.06.09} – 298.717 / NEW
02. / 01. [3DS] Resident Evil: The Mercenaries 3D (Capcom) {2011.06.02} – 15,551/ 74,343 (-74%)
03. / 03. [NDS] Battle & Get! Pokemon Typing DS (Pokemon Co.) {2011.04.21} – 11.421 / 130.812 (+4%)
04. / 04. [NDS] Dragon Quest Monsters: Joker 2 – Professional (Square Enix) {2011.03.31} – 10.526 / 530.022 (-2%)
05. / 02. [3DS] One Piece: Unlimited Cruise SP (Bandai Namco) {2011.05.26} – 8.384 / 105.625 (-50%)
06. / 00. [PSP] Gekiatsu!! Pachi Game Tamashi Portable Vol. 1: CR Evangelion – Shinjitsu no Tsubasa # (Fields) {2011.06.09} – 6.808 / NEW
07. / 13. [WII] Wii Party (Nintendo) {2010.07.08} – 6.243 / 1.911.195 (+9%)
08. / 07. [PSP] Akiba’s Trip (Acquire) {2011.05.19} – 5.523 / 89.477 (-40%)
09. / 00. [PS3] Red Faction: Armageddon (Spike) {2011.06.09} – 5.436 / NEW
10. / 09. [PSP] Patapon 3 (SCE) {2011.04.28} – 5.306 / 116.798 (-24%)
11. / 11. [PSP] Pro Baseball Spirits 2011 (Konami) {2011.04.14} – 5.302 / 180.066 (-16%)
12. / 14. [NDS] Pokemon Black / White (Pokemon Co.) {2010.09.18} – 5.230 / 5.197.923 (-5%)
13. / 05. [PS3] Warriors: Legends of Troy (Koei Tecmo) {2011.05.26} – 5.128 / 46.862 (-50%)
14. / 25. [WII] Wii Sports Resort with Remote Plus (Nintendo) {2010.11.11} – 4.960 / 346.607
15. / 10. [PS3] Nobunaga’s Ambition: Way of Heaven with Power-Up Kit (Koei Tecmo) {2011.05.26} – 4.087 / 25.933 (-36%)
16. / 16. [WII] Mario Kart Wii (Nintendo) {2008.04.10} – 4.050 / 3.240.957 (+1%)
17. / 08. [WII] Pandora’s Tower: Until I Return to Your Side (Nintendo) {2011.05.26} – 4.005 / 33.885 (-53%)
18. / 17. [WII] Wii Fit Plus (Nintendo) {2009.10.01} – 3.938 / 2.324.544 (+17%)
19. / 15. [PSP] Monster Hunter Freedom 3 (Capcom) {2010.12.01} – 3.919 / 4.486.990 (-3%)
20. / 00. [PS3] Gekiatsu!! Pachi Game Tamashi Vol. 2: CR Evangelion – Shinjitsu no Tsubasa (Fields) {2011.06.09} – 3.558 / NEW

Origins of Nintendo’s video game characters can be quite interesting. Just a few days ago we learned how Ocarina of Time’s development team named Navi. Now one Nintendo Everything reader believes he has discovered where the name “Majora” comes from. I’ll let the explanation speak for itself!

After reading The Message of Majora’s Mask a while ago, I was finally able to understand what made me like this game so much. I played MM when it came out and absolutely loved its somber tone. One thing I always wondered, though, is where the name for Majora’s Mask came from. One day, it clicked.

I’d like to start by pointing out that there’s a lot of Brazilian influence on Nintendo games, which is something usually best seen in their music: many Mario songs, especially the main theme, have a distinct samba feel, and even Majora’s Mask itself has the New Wave Bossa Nova ocarina melody. I remember reading some interviews with Miyamoto and Koji Kondo in which they confirm how they like to take many aspects of the Brazilian culture as inspiration for their creations. Did you know Samus’ name is based on soccer player Pelé? (source)

This might be the neatest GameStop yet and it might even blow your mind considering we don’t often see something like this at the retailer. One store in particular has gone above and beyond any expectations a fan would have to promote the release of The Legend of Zelda: Ocarina of Time 3D. Zelda posters, items, trinkets, and tons of other paraphernalia have been packed into the store. If only all GameStops cared about the game this much!

Source

It’s nice to see this game in a language other than Japanese. I just wish Nintendo announced this game for North America!

Source

This information comes from the latest Iwata Asks…

Iwata: The release date got pushed back several times.

Aonuma: Yeah.

Iwata: In general, when a release date gets pushed back and the due date for development is extended, hard days lie ahead, so the atmosphere gets heavy.

Takizawa: But that didn’t happen at all with this project.

Aonuma: Why was that?

Takizawa: Instead, we were like, “All right!”

Iwata: Huh? All right? (laughs)

This information comes from the latest Iwata Asks…

Morita: The Water Temple is in Lake Hylia. Aonuma-san designed that dungeon. The boss that appears there is Morpha. Just when I was making that, there was a landform like a pool.

Iwata: Morpha rises up out of the pool and fights Link.

Morita: Right. When I was making that boss, I casually…

Iwata: “Casually”? (laughs) I doubt you had that kind of time!

Morita: But for some reason I did. (laughs)

Everyone: (laughs)

This is pretty nuts. As revealed in the latest Iwata Asks, the fire temple boss Volvagia has the same movements as a fighter aircraft in Star Fox 64. Kazuaki Morita programmed bosses in The Legend of Zelda: Ocarina of Time and also worked on Star Fox 64 3D.

Iwata: Yes, some things aren’t easy to explain.

Takizawa: An example from The Legend of Zelda: Ocarina of Time is the boss Volvagia, which looks like a dragon.

Iwata: Yes. The boss in the Fire Temple.

Takizawa: Volvagia is a dragon, so it wriggles and undulates. I only gave Morita-san the dragon model parts, but he set it in motion immediately. It was mysterious how he could do that.

Iwata: You were impressed—like, “I don’t get it, but wow!”

To say the least, The Great Fairy in The Legend of Zelda: Ocarina of Time looks anything but subdued. She comes shooting out of the fountain, with a loud laugh, and with some… interesting attire.

The Great Fairy’s look was certainly intentional. According to Yoshiki Haruhana, a character designer on the original game, revealed in the latest Iwata Asks that he was trying to draw a unique fairy so that she wouldn’t be boring.

Aonuma: The Great Fairy is one character you never forget.

Iwata: The Great Fairy is extremely flamboyant!

Aonuma: The first time I saw her, rather than smile, I drew back! (laughs)

Everyone: (laughs)


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