This information comes from the latest issue of Jump…
– Title is a “Theater Rhythm Action” game
– Set in dungeons/towns, battle scenes that resemble the side-view battles of older games in the series
– Played like a rhythm game
– Tap the screen in accordance with prompts
– Music is from past Final Fantasy games
– Characters are in a cute “chibi” style form
– Lightning and Cloud are in the game
– Has some sort of story
– Classic Final Fantasy characters looking to return light to the crystal
– No release date yet
A lot has been said about how players can’t naturally remove saved data in Resident Evil: The Mercenaries 3D. However, as I hinted at a few days ago, this is not the only 3DS game to implement the restriction.
BlazBlue Continuum Shift II, Super Monkey Ball 3D and Pro Evolution Soccer 3D all feature permasaves apparently. It’s kind of strange to see people making a fuss over Mercenaries when there are other titles out there that were released previously with a similar saving method, though I suppose the outcry is more prominent since Resident Evil is a significant franchise.
I wonder if we’ll see any future 3DS games use permasaves. My guess would be no, or at least not many titles, as publishers would probably like to avoid the same type of backlash Capcom experienced…
Thanks to nikola987 for the tip!
The 3DS and PSP versions of UnchainBlades Rexx are 95% similar. Okay, that’s not an exact percentage, but yes, the games are incredibly similar.
Furyu, the game’s publisher, notes that the only difference is the usage of map information. On 3DS, the map is always displayed on the bottom display whereas the PSP requires users to toggle the map/mini-map in the center of the screen.
Other than that, the two versions are identical!