This might be the neatest GameStop yet and it might even blow your mind considering we don’t often see something like this at the retailer. One store in particular has gone above and beyond any expectations a fan would have to promote the release of The Legend of Zelda: Ocarina of Time 3D. Zelda posters, items, trinkets, and tons of other paraphernalia have been packed into the store. If only all GameStops cared about the game this much!
It’s nice to see this game in a language other than Japanese. I just wish Nintendo announced this game for North America!
This information comes from the latest Iwata Asks…
Iwata: The release date got pushed back several times.
Aonuma: Yeah.
Iwata: In general, when a release date gets pushed back and the due date for development is extended, hard days lie ahead, so the atmosphere gets heavy.
Takizawa: But that didn’t happen at all with this project.
Aonuma: Why was that?
Takizawa: Instead, we were like, “All right!”
Iwata: Huh? All right? (laughs)
This information comes from the latest Iwata Asks…
Morita: The Water Temple is in Lake Hylia. Aonuma-san designed that dungeon. The boss that appears there is Morpha. Just when I was making that, there was a landform like a pool.
Iwata: Morpha rises up out of the pool and fights Link.
Morita: Right. When I was making that boss, I casually…
Iwata: “Casually”? (laughs) I doubt you had that kind of time!
Morita: But for some reason I did. (laughs)
Everyone: (laughs)
This is pretty nuts. As revealed in the latest Iwata Asks, the fire temple boss Volvagia has the same movements as a fighter aircraft in Star Fox 64. Kazuaki Morita programmed bosses in The Legend of Zelda: Ocarina of Time and also worked on Star Fox 64 3D.
Iwata: Yes, some things aren’t easy to explain.
Takizawa: An example from The Legend of Zelda: Ocarina of Time is the boss Volvagia, which looks like a dragon.
Iwata: Yes. The boss in the Fire Temple.
Takizawa: Volvagia is a dragon, so it wriggles and undulates. I only gave Morita-san the dragon model parts, but he set it in motion immediately. It was mysterious how he could do that.
Iwata: You were impressed—like, “I don’t get it, but wow!”
To say the least, The Great Fairy in The Legend of Zelda: Ocarina of Time looks anything but subdued. She comes shooting out of the fountain, with a loud laugh, and with some… interesting attire.
The Great Fairy’s look was certainly intentional. According to Yoshiki Haruhana, a character designer on the original game, revealed in the latest Iwata Asks that he was trying to draw a unique fairy so that she wouldn’t be boring.
Aonuma: The Great Fairy is one character you never forget.
Iwata: The Great Fairy is extremely flamboyant!
Aonuma: The first time I saw her, rather than smile, I drew back! (laughs)
Everyone: (laughs)
Wii
1. The Legend of Zelda: Skyward Sword
2. Mario & Sonic at the London 2012 Olympic Games
3. The Grinder
4. Spider-Man: Edge of Time
5. Cartoon Network Punch Time Explosion
DS
1. Harvest Moon: The Tale of Two Towns
2. Spider-Man: Edge of Time
3. Phineas and Ferb: Across the 2nd Dimension
4. Captain America: Super Soldier
5. X-Men: Destiny
3DS
1. Super Mario
2. Mario Kart
3. Paper Mario
4. Kid Icarus: Uprising
5. Star Fox 64 3D